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Antarious 8/19/08 4:12:39 AM
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Elite Member
Joined: 10/14/05 |
Originally posted by Galgamemnon
Lol, ok dude just so you know SWG isn't like Vanguard therefore there cant be a comparison. WAR is like DAoC therefore its a big attraction to old DAoC players, RvR just rocks, if you haven't tried it then too bad for you.
This last comment is probably the biggest piece of misinformation in this entire thread... second only to the person saying CB testers know end game is complete.. WAR is NOTHING like DAoC... There is a general concept of similar ideas.. but logging into DAoC and then logging into my WAR "elder" tester account.. nothing alike. By concept.. say siege.. pvp/rvr... as far as the actual games and the way the concept is delivered... if you can say they are the same.. you are either blind.. or a shill from the SWG boards.. and I think that's the first time I've used that term on this site. I mean.. I honestly hope the game does well as more failed MMO's will not inspire people to fund projects to feed my online gaming addiction. But WAR is NOT .. DAoC Its imho a hybrid of WoW/DAoC that fails at emulating either game... like I said.. my opinion. I just find some of these facts people are presenting here... pretty fantasy based in nature.
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| "We already have two operating MMOs. We launched a game called Ultima Online in 1997. It's still got hundreds of thousands of subscribers. Then there's Dark Age of Camelot, we also have a situation where we have well over 100,000 subscribers." -Frank Gibeau of Electronic Arts. Does it seem odd that UO has more subscribers than the best RvR game on the market? |
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Requiamer 8/19/08 4:16:05 AM
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Apprentice Member
Joined: 5/20/05 |
In fact i was asking myself the same thing.
And sadely nobody yet gave a response... apart from the "go away carebear" useless comments.
We all know pvp in mmo is in conflict with the huge impact of character development, in opposit fps have great pvp but short life span; as short as their character devellopment . And RvR can't be a very good response to it, it only reduce that problem a bit. "Our pvp is bad but play in group it will be ok" is, and never were a good responce whatever fans say... Like it used to be, and still is every where in mmo wolrd, you can see the kind of comment "our game experience is boring as hell but play in group, it will be ok (damn its a mmo afterall)"... We all know the boring factor come as fast in a mmo as in a solo rpg game for a veteran of the mmo genre. It might be even shorter now (for me at least, and i pretty much played nothing else but mmo for more than 10years), and the quantity of veteran is not something to put aside for a developer.
So what really War offer about this? insight from a tester is welcome.
Also final RvR is instanced in War... |
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vernd 8/19/08 4:32:56 AM
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Novice Member
Joined: 6/09/08 |
Originally posted by Requiamer You say [gameplay mechanic] is boring, and ask what is being done about it? Nothing, because what you think is boring other players find enjoyable. World PVP, large battles, PVP/PVE combat having an influence on the game world is what people find appealing about RVR and about WAR. Sure, I suppose you can say it's boring or sounds boring. I can say it's fun and sounds great, and now the argument has reached a stalemate. Understand this: WAR is not trying to be all things to all people. It's an RVR game, and if you're not sold on the concept of RVR then WAR is not a game for you. As much as you may hate to hear it, you need to stop complaining that a spoon is not a fork, and go find something you can enjoy. Also, I disagree that RPG character development and PVP are necessarily at odds. |
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Urrelles 8/19/08 4:38:07 AM
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Advanced Member
Joined: 1/10/08 |
First off, RvR is always about zerg fest. It's nearly impossible to level off a playing field in open world PvP. One side will always have more. try playing Hibernia in DAOc and you willl realize that some of the fin in RvR is overcoming the enemey zerg or vice versa. In the last year WAR has been heavily advertised as a 2 faction RvR with 6 different perspectives to the war through races. I never once heard anything about 6 way RvR war. Just looking at the current set of classes, a 6 way war would have been completely unblanced since some races don't have healers while other do. The game will have quite a bit of instancing for dungeons and battlegrounds style PvP. But it is clearly stated as a feature that players will be able to enter enemy territory to perform PvE quest under the danger of PvP. This means you travel into an open world where enemies from your server lurk about performing task. If it is instanced it would have somewhere near a 100 man cap which is more than enough for an epic battle anyways.
For someone reason, no one seems to mention anything about the living guilds or no-recipe crafting system. |
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memoir 8/19/08 4:44:30 AM
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Apprentice Member
Joined: 8/16/08 |
Originally posted by vernd You say [gameplay mechanic] is boring, and ask what is being done about it? Nothing, because what you think is boring other players find enjoyable. World PVP, large battles, PVP/PVE combat having an influence on the game world is what people find appealing about RVR and about WAR. Sure, I suppose you can say it's boring or sounds boring. I can say it's fun and sounds great, and now the argument has reached a stalemate. Understand this: WAR is not trying to be all things to all people. Also, I disagree that RPG character development and PVP are necessarily at odds.
Indeed RPG and PvP are not necessarily at odds, but the discussion was: if the RvR found in WAR is as original as it once sounded a few years ago. WAR is indeed a cross between Wow/DAoC, and I quite don't understand these guys who keep yelling "I hate BG's" now come up with the fact that scenarios and other instanced capitol comabt are the next invention of human science. The same with the term RvR itself: gone are the Army identities: it's pure one on one with class difference (for God's sake you have ONE orc and not even knights in Empire). The only aspect of the game that stays up (till now at least) is that all you do is related to the war effort. If you would call this RvR ok, np. But don't try to sell something that isn't there.
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vernd 8/19/08 4:50:27 AM
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Novice Member
Joined: 6/09/08 |
Originally posted by memoir
Indeed RPG and PvP are not necessarily at odds, but the discussion was: if the RvR found in WAR is as original as it once sounded a few years ago. WAR is indeed a cross between Wow/DAoC, and I quite don't understand these guys who keep yelling "I hate BG's" now come up with the fact that scenarios and other instanced capitol comabt are the next invention of human science. The same with the term RvR itself: gone are the Army identities: it's pure one on one with class difference (for God's sake you have ONE orc and not even knights in Empire). The only aspect of the game that stays up (till now at least) is that all you do is related to the war effort. If you would call this RvR ok, np. But don't try to sell something that isn't there.
The point is this: either you accept the game as it is designed, or you don't. I will never understand what has happened to the MMO community; in no other genre of video game do you see people complaining about games not being something they never set out to be. I wouldn't go to Soul Calibur forums and complain about the game not having the diplomacy and warfare options found in the Civilization series, and if I did I would be rightly told to GTFO and go to Civilization forums. OP is clearly not sold on WAR's concept. There is nothing wrong with that; it's just a game that's not up his alley. It doesn't mean the game is going to fail, it doesn't mean I am a better person than he is because I like what Mythic is doing. Instead of trying to delude himself into believing hype about the game, he needs to go with his own gut instinct and opinion that it's not the game for him. That's what this is about. |
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memoir 8/19/08 5:00:35 AM
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Apprentice Member
Joined: 8/16/08 |
Originally posted by Urrelles
RvR in WAR for 3(!) years was ALL about 3vs3 basic fighting (with each Army helping each other out in the RvR concept). It was the good vs the evil guys but STILL it had Army identities. Proof ???? http://www.computerandvideogames.com/player.php?mode=article&id=582 Mark Davis explains the War Atlas and you clearly can see the different fronts !!!! it clearly shows: Dwarfs vs Greenskins front and... Empire vs Chaos front. (each with their own capitols) So please I am following this game for 3 years and it LOOKED amazing. Now everyone is crawling back. i don't get it. |
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Philss 8/19/08 5:44:29 AM
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