Swashbuckling and Derring-Do - Exclusive Pirates of the Burning Sea Interview
Ten Ton Hammer interviews Kevin “Isildur” Maginn of Pirates of the Burning Sea.

Flying Lab Software has posted a preview of what's in store for Pirates of the Burning Sea in Patch 1.5.
Every month I write one of these “patch introduction” devlogs and every month it’s the same: Features! Features! Features! This one is different. After spending a few months packing a few big features into each patch, the 1.5 patch is about making dozens of small fixes that will each make an improvement to the experience people have in the game every day.
The one exception to this “many improvements” plan is our second Epic Mission. Fortaleza da Luz is a level 50 environment along the line of Bey’s Retreat. This series of missions has been in the works for a few months and we’re excited to finally be able to show it to you. Fortaleza will be the subject of a pair of devlogs in the coming week.
While Matt and Bryan are working on Fortaleza, the rest of the content team is spending their time in existing missions. Using data mined from the live game we have found a number of extraordinarily difficult missions. Some of these are being marked as group missions (a state that is much more visible in the UI after 1.4) and the rest are being adjusted so that they are of an appropriate difficulty. We are also examining the missions before level 15 to smooth out that experience for people.
Read more here.
Ten Ton Hammer interviews Kevin “Isildur” Maginn of Pirates of the Burning Sea.
IGN has a new Pirates of the Burning Sea Blog called The Rum Diary.
Stratics has posted an interview with Rick Saada from Flying Lab Software.
Stratics has posted the transcripts from their Pirates of the Burning Sea dev chat.