| Username | Anofalye |
| Real Name | |
| Rank | Advanced Member |
| Joined | November 19, 2003 |
| Gender | Male |
| Age | 34 |
| Location | Quebec, QC, Canada |
| Last Visit | October 10, 2008 |
| Post Count | 7375 |
| Biography | WOW, someone is actually reading this! You have to much free time sir! |
| Quote | The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
- Solo gear = best stats in the whole game (example 25 hps)
- Group gear = stats varying with group size (example, 10 hps/group member)
- Raid gear = tiny stats/raid member + bonus (example 2 hps/raid member + 200% damage vs raid mob)
- PvP gear = stats vs players only (absorb 100 points of damage if damage source = player)
- 4 character sheets, one for solo gear only, one for group gear only, one for raid gear only and 1 for PvP
- Each zone is flagged Solo, Group, PvP or Raid. You automatically uses the character sheet appropriated for this zone.
- Level cap on each and every zone, everyone above the level cap is brought at the level cap.
- Each zone has the best loot for 1 item. You are in a level 5 zone, in here, the best helm in the game is part of an "epic quest" (not that epic in a level 5 zone but...you get the meaning)...all "higher level items" are subject to a cap, but not lower level one (in the level 10 zone, the helm keep it full stats as well as the new item slot for that zone, but all other have a limit in stats that is very low, so the best in noob1 dungeon can be a level 5 who earn the best helm and crap everywhere else...he totally rules that dungeon...good for him.
- Last zone has an unlimited level, the deeper you go in, the higher level the mobs.
- Players choose 2 half a little as in CoH, but, they can pick any half they wishes. A 3rd pool is automatically added based on their choice to balance thing out. If you take HASTE-spells and MINDBUFF...you can buff the whole group with all the best buffs for the mind and haste spell lines, you regen mana fast. If you take HASTE-spells + NUKES, you regen mana quite fast, you can give the best haste buffs of the game to 1 person + you as well as deliver the best nukes (costing much mana). If you take NUKES + NUKES, you double your choice of best nukes, you regen mana fast and they cost far less mana. If you take NUKES + MELEE DMG, you regen almost no mana...but as long as you only do damage, it cost little mana to do so. The 3rd line add either regen, damage bonus, healing, basic attacks and so on. An hybrid has access to the BEST, but he get exhausted fast...alternatively, hybrid sets could offer weaker alternatives and been subpar but a good recovery.
- Lives per month, can only lose 1 per 2 hours played. Slight debt penalty. If you died more than once per 2 hours, the debt penalty is exponential. Humans: 30 lifes, Elves 20 lives (more dex/agi, better wis/intel, faster movement, slightly less hps), gnomes 45 lives (more hps, less str, slight intel bonus, movement penalty), EPIC race 1 life (HUGE STATS bonus, neat abilitiies such as group TP and a group regen) (To run out of lives, you need to play 60 hours as a human and died right away...so most likely 70+ hours...which mean...you are not a casual)
- Specific servers, some server would have conventional death penalties but they would have a meanier XP curve, PD, open PvP and so on
- 1 expansion per year, but it is a MAJOR expansion, as big as the game itself. Adding many "classes", zones and other things such as skills to buy with XP...or a side class which can be half the level of the original...more races...more gear...
That's pretty much sums the basics.
Axxis, she got nine lives
http://www.youtube.com/watch?v=3dyATDngHEs
Hammerfall, Nar Vindarna Viskarr mitt namn (live)
http://www.youtube.com/watch?v=KTBUSy3E87g
Forgotten Tales, 3 wishes (live)
http://www.youtube.com/watch?v=o3Zy2KnZ-Kw
EQ main character...
I come to a MMO forum looking for a new MMO, and taking my EQ avatar was just the no brainer.
The devs are trying to build a game with many gameplays, but which force you to play their favorite gameplay.
There are over 10 gameplays in a MMO...but somehow, the devs figure it is better if you play this, or that, rather than what you like. There are various ways to force their favorite gameplays, the better rewards is the one which annoys me the most. The worst thing about this, is their heavy focus on each gameplay, displaying how you can do this, or that. But somehow, they fail to explain that ultimately, you have only 1 real gameplay in the game and that all other are nothing worth been done.
If you put a gameplay in a game and try to please peoples with it, then it should be self sufficient...aka nobody coming from other gameplays should be automatically better than the peoples practicing this gameplay. Somehow, the devs want everyone playing their favorite aspect of the game, no matter if it ruins everything else in the long run. Freedom is an illusion in most MMOs; unless you are a zen-oriented person (you can't expect the average player to be that zen).
Devs kinda feel as kindergarden kids, trying to have everything done their way.
Simple...what makes a MMO good:
- I play because I might be able to progress all the way till the end/maxed, always doing what I like. If I stop/fail, it will always be doing what I like anyway and just because it is becoming insanely crazy/hard.
Giving better rewards in Raiding/PvP/RvR/Tradeskills make a MMO subpar and uninteresting. I, as a player, command the gameplay which is worthy of a reward. Not the devs, all they can command is 1 less subscriber. I want to group, gimme all the best loot obtainable in an optimal way by grouping and doing nothing but groups.
There is no point in grouping in a MMO, if you are already trying to push me into a foreign gameplay which is not appealing to me. Again, I command, as a player, the gameplay which I choose to play. I pick grouping. If you are not willing to meet my needs, then you will have far less players...in this case, you lose the PUG-vitality, as all PUGs lovers will scorn your game...and PUGs are essential in a MMO. Without PUGs-lovers, new players will have an immediate dilemna to join guilds...and LOL, this is crippling your game.
EQ is long dead for me. (2002-2003?)
CoX is just dead for me. (2006-2007?)
There are leagues of evolutions between the 2 games, and both are dead for me. I would expect the new game to improve from CoX; and that might just never happen. So I might just go take a walk instead.
At any rate, I am looking, semi-interested.
Do you currently play a SOE published game?