| Username | Blodpls |
| Real Name | Joe Bloggs |
| Rank | Elite Member |
| Joined | July 29, 2008 |
| Gender | Male |
| Age | 33 |
| Location | Trollsville, United Kingdom |
| Last Visit | December 1, 2008 |
| Post Count | 781 |
| Biography | |
| Quote |
If someone could make a mmorpg that would inspire the vast untapped masses of pvp gamers to pay $15 a month it would be the pvp game.
Maybe they aren't expecting you to forget about it, maybe they just don't give a shit. I can't say I blame them tbh as it's not as if you have ordered it and are waiting for delivery.
Start complaining when you have paid for something in my opinion, until then it's just bs.
As for people being sheep, it appears to me that people flaming the game are the one's jumping on the bandwagon. Why is this? Well because they are judging something before they have actually had the opportunity to play it and have no idea whatsoever how it will turn out. They make wild claims based on no evidence at all and try to dress it up as fact based on some kind of misplaced sense of entitlement. Some of the fans do the same but at least it is for a positive purpose in their own minds rather than just to complain when there is nothing to complain about.
Who has ever heard of a rational person complaining about a product they haven't paid for? Very very very sad imo.
Poking a turd around inside an empty cardboard box with a stick online most likely, also expect extreme lag. Graphics might be good though.
Originally posted by x_rast_x
We use money in the real world because it's superior to bartering - all that would happen in a no-money MMO is some small and rare item would end up becoming the de-facto currency.
See also: Stone of Jordan
This is exactly what would happen.
Originally posted by IhmoteppQualifying developers before you grant them a license is pretty much standard procedure. If you give a license to anyone with money, it hurts your sales in the long run.
You grant a license to developers with no experience, and they release crappy games with horrible customer relations, one right after the other. People begin to think the problem is your engine, not the crappy developers. So you gained one sale of your engine, but lost 10.
It's just good business.
The days of having to make your own custom engine are over. Sure, that was true when EQ released. But things have changed. Dark and Light used Big World Tech. While the game design sucked and it lacked content, there were no major problems with the Engine.
Vanguard used a modified Unreal engine. They had some bugs at first, but those have been quashed now.
Making your own engine shows you can make a game engine, not that you can design a good game. If you can design a good game, it doesn't matter which engine you use, as long as it works.
What does adding Specular lighting or efficiently verifying network packets have to do with balancing skills or PvP?
Nah, sorry thats rubbish. I have investigated it and Epic agressively sell unreal engine to anyone with the money. In fact they are so aggresive that they are currently being sued by one customer for over representing what the engine is capable of. The days of making your own engine are not over, thats what high quality products use. Lets look at some top games, in fact this weeks top 5:
1. Football Manager 2009 - own engine
2. World of Warcraft: Wrath of Lich King - own engine
3. Call of Duty - World at War - own engine (yes I know it's Infinity Wards really)
4. Left 4 Dead - own engine
5. Command and Conquer - Red Alert 3: own engine
All of them seem to be using the developers own engines, doesn't look like the days of custom engines are over to me. Btw when you get to the shovelware end of the list it's all licenced engine.
I bet all these devs are scratching their heads wondering why they can't top wow, for instance WAR (Gamebryo) where if you try and play it as intended the server crashes, learn to do a real job of it and not cut corners imo.
What aspect of MMORPG's are you more into?