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Profile: Broomy
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UsernameBroomy
Rank: 75/100Rank: 75/100Rank: 75/100Rank: 75/100Rank: 75/100
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RankHard Core Member
JoinedJanuary 20, 2006
GenderFemale
Age(hidden)
Locationbklyn, NY, United States
Last VisitDecember 1, 2008
Post Count107
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    • Good Riddance
    • Originally posted by levsix

      For each person that posts about how terrible it is, tell me your highest level character and when the last time you played was. Then let me know what game you consider to be amazing. All of those answers should help to get some appropriate context.

      OK Ill give it a whirl...level 48 Medic and I played TR as recently as 2 months ago.  Amazing game? Depends on what Im in the mood for.  PVE = WOW, Sandbox = EVE Online, Lore = LOTRO, RVR = WAR is pretty decent and has some interesting ideas but still needs work.  And there will be others that will come in and replace those as time goes by I am sure. 

      The game was great fun to me initially, my system ran it smoothely and the action was great.  My main gripes with TR are lack of endgame PVE, lack of character customization and poor itemization.  In todays market, with fierce competiion, games have to have more to offer, TR simply didnt at a point of character development.  People got bored and left.

      If sales were a benchmark for creativity or the quality of a project, then by that very same logic Pink (or some other terrible top 40 musician) is much better than Bach.

      I dont see anyone saying that, but I guess it sounds good to throw it in  if it makes your argument more interesting. Sales are not a benchmark for creativity, however if your going to spend multi millions on a new project it will come time to pay the piper.  TR couldnt, didnt and hence its closing so they can take a loss.   The point people tend to forget with TR is the enormous amount of time and money that went into it.  This investment basically put TR in a position of having to succeed and succeed on a big scale.  TR was not some small, innovative project like EVE Online started out as...TR was a huge, splashy, heavily invested MMO with a very important name attached to it.  And who said Bach didnt do well for himself during his lifetime?  He got to work for Prince Leopold.  Can Pink make that claim?    

      So yeah sales are not a benchmark  of creativity but on the flip side, as TR has now proven, huge multi-million investments aren't either!  Cheers!


       

    • Posted: 11/28/08 12:43 AM
      Tabula Rasa
    • !@#$ You NCSoft
    • Originally posted by Alienovrlord

      Welcome to the free market economy.  Games that can't attract enough players to support themselves die.

      And it doesn't matter if some tiny fraction of the market considers the game 'innovative' when everyone else thinks the game is garbage. 

      A game is meant to entertain, TR failed to do so in any significant manner.    It will looked upon as a lesson of what NOT to do for future MMORPGs.  And that is what will continue to drive the evolution of MMOPRGS away from the tiny, pathetic niche market of their past and into the market of REAL games. 


       

      What he said ^^^  People need to understand that games NEEDS TO SURVIVE by attracting players, and enough players so that it can continue to live.  This "Niche" BS is best left to small independent firms that dont spend alot of money on development (CCP's EVE Online started this way).  For all the money NCSoft put into TR it HAD TO BE SUCCESSFUL.  This is a simple concept that the fanbois of TR simply could not grasp when they discouraged the devs from putting any mainstream appeal into the game (ie: raiding, better gear, etc). 

      RIP TR

    • Posted: 11/21/08 11:11 PM
      Tabula Rasa
    • 7.43 rating and 8 people left playing
    • Originally posted by sanskrit

      Fact is, endgame in these games is best left to the players, and there is ample room for all kinds of player created endgame in TR. Just because because a game doesn't include elite mob camping or large group instance running that can fill 30-40 hours a week, doesn't mean there's "nothing to do." Again, most of the players who say this are, IMO, expressing an unhealthy attitude about what a "game" is and where games should fit into one's life.

       

      I believe based on my observations in TR, and conversations with new refugees to the game from AOC, Wowhammer, and other games, that TR is growing in popularity. Whether it grows fast enough to meet NC's fiscal requirements is no man's guess to make. Yeah, they got totally rooked by Garriott, but they are smart enough to realize that forsaking the West is not the best long term strategy (maybe short term). Coca Cola didn't leave Asia after losing MILLIONS upon MILLIONS trying to break that market in the 70s. The game market is no different.


       

      To respond to the above points:

      Endgame "Best left to players?"  Your going to have to explain this one.  What kind of player created endame are you talking about that there is "ample" room for?  Are you talking about some retarded roleplaying events? 

      Endgame means lots of things to lots of different people, some prefer raiding content, others questing, yet others working on professions, etc.  However in a game that has no content upon reaching max level, just what are the players that perfer content left to do?  Oh yes, they leave, thats what.  How is wanting content for endgame play having an "unhealthy attitude".  I wont go into that much more until I understand fully what your speaking on.  

      The last paragraph gave me a chuckle.  Population growing in TR?  LOL!  Garriott just bailed on the game, this will do nothing to increase its popularity.  I resubbed a month or so ago only to find the same barren wastelands that drove me from the game in the first place.  What exactly has changed?  And I highly doubt TR is scooping up the AOC and WAR refugees, thats simply not doable.  Most players that like fantasy games stick with fantasy games.  And with the onslaught of new SCIFI MMOs approaching (STO, SGW, Earthrise, Fallen Earth) TR will definitely be done for.  Please.  I have been gaming for 10 years, ppl dont leave a game only to switch genres as you describe. 

      Sorry nice try but I am not convinced however I would like to hear about your ideas for player created endgame. 

      Thanks!

    • Posted: 11/19/08 12:48 AM
      Tabula Rasa
    • Now that the milk is spilled, heres what I woulda done
    • Originally posted by Rokurgepta

      I wish TR had no PVP. The game was supposed to be mankind fighting for existance and the PVP should never have even been introduced. To me it hurt the game a lot more than it helped but it was the Devs simple solution to zero end game content.

      While PS is outmatched by other shooters it did allow for many more people to have epic battles than your normal shooter has done. PS had some tactics and skills that I had hoped TR would include in its so called war world, but TR never really feels like I am fighting to save mankind. I felt like Rambo out there alone killing them all with ammo to spare.


       

      We all know why PVP was implemented...there was no other content for them to work with.  TR was originally a PVE game, PVP makes no logical sense.  The ONLY way PVP would make sense in TR is 1.by implementing factional warfare.  Allow certain factions to develop and make conflict with one another or 2. Allow players to play BANE.  Make it like WOW's Alliance vs. Horde, AFS (Humans) vs. BANE.  It would have worked out beautifully.  Outside of those two situations PVP has NO SENSE BEING IN TR. 

      I like the OP's idea of a centralized "Hub" and deployment area on a spaceship.  It would be cool to have a central location to hang out in similar to Shattrath or Bree.  Its always great to see all levels of players and get an idea of what types of armour/weapons you can eran and work towards getting.  Also pubs and clan barracks would have been sweet and added something a bit more for the RPers. 

      The game had so much potential it was simply astounding.

       

    • Posted: 11/09/08 1:28 PM
      Tabula Rasa

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