| Username | CyberJarl |
| Real Name | Jean-François Doyon |
| Rank | Age of Conan Correspondent |
| Joined | August 15, 2008 |
| Gender | Male |
| Age | 30 |
| Location | Longueuil, QC, Canada |
| Last Visit | December 1, 2008 |
| Post Count | 1 |
| Biography | |
| Quote | Jean-François Doyon |
There are little "candies" here and there, that is true. But the number and reward of those exploration candies are insignificant at best. As already said, there are no reward whatsoever (or almost) for finding these, besides starting a quest chain and things like that.
There is some running around. But regardless of what zone you are in, it takes at most 5 minutes to run from one end of it to the other, which I beleive is mighty short.
If you compare to a game like LotRO, where running from the Ered Luin to Rivendell can take at least half an hour if all goes well - if you follow the road, which you don't have to, as opposed to in AoC-, where you can leave the road and wander randomly about the world and find nice places to take a screenshot of, a ruin or a pack of mobs to hunt down, and to features like the exploration deeds in LotRO(and other deeds) and the badges in CoH, you will see that AoC's game world has the size of a sandbox in comparaison. And that there is virtually nothing to explore if you don't have a quest to let you do so.
And all these features were there at launch in LotRO, so there is no reason why they shouldn't be in AoC. Both are inspired by a great literary work with tons of content, so there was no shortage of material in either. But still, we ended up with a bucket on one side, compared to an olympic swimming pool on the other.
And even LotRO could have done better - much of those ruins were useless, and it would have been great if these ruins had an underground dungeon in them, which you can explore to find some random artifact, etc.
There is so much that could be done when you build a fictionnal world, but it seems like gaming companies insist on doing only the minimum to give the game a ground to walk on.
How do you feel about advertising inside games?