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Profile: Dustenbagy
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UsernameDustenbagy
Rank: 35/100Rank: 35/100Rank: 35/100Rank: 35/100Rank: 35/100
Real Name 
RankApprentice Member
JoinedJuly 29, 2008
GenderMale
Age(hidden)
LocationBelchertown, MA, United States
Last VisitNovember 30, 2008
Post Count5
Biography 
Quote 

Latest Blog Entry - The Future of MMORPG’s: Key Characteristics
From my blog Dusty Pages [Dustenbagy]

 

I am one of many MMO addicts out there jonesing for a really great game, but today no game really hits on all of the characteristics I feel an MMO needs to be great. I have outlined these characteristics below and given examples of games that succeed and fail in each area. Then I examine a few of the soon to be released games with the biggest hype and how they appear to fit in my outline.

 

Games that are in BOLD are examples of games that stand out as having high achievement in a category and ITALICS are games that have failed in a category.

 

If games are not mentioned in a category I feel that they do not stand out and are therefore adequate.

 

Please let me know if you think I’ve missed a category haven’t mentioned a game where I should.

 

Combat

            -Fun factor: Age of Conan, Tabula Rasa

            -Involvement: Eve Online

            -Learning curve: Eve Online

 

Character Customization

            -Avatar Appearance: Age of Conan, Vanguard

            -Skillset Variation: Everquest II

            -Item Variety: World of Warcraft, Everquest II, Eve Online, Age of Conan

           

Game interface

            -Options (customizations and mods): World of Warcraft, Age of Conan

            -Learning curve: Age of Conan, Eve Online

            -Player Organizations (Guilds, Corps, ect): Age of Conan

 

Content/features

            -PvE (includes lore): Lord of the Rings: Online

            -PvP: Eve Online, Lord of the Rings: Online

            -Character development (Lvl and classes vs sandbox): Eve Online (best sandbox since Ultima Online)

            -Economy: Eve Online, World Of Warcraft, The Burning Seas

            -End Game: World of Warcraft (raiding) Eve Online (PvP)

            -Crafting:

                        -Involvement: Everquest II, Eve Online, Age of Conan

                        -Learning Curve: Eve Online

                        -Relevance (are the items useful?): Age of Conan, Tabula Rasa

            Game World (degree of instancing): World of Warcraft

 

Real World Factors

            -Company PR: Age of Conan (Funcom)

            -Web resources (official site, thotbott, ect): World of Warcraft, Lord of the Rings: Online, Everquest II, Eve Online

           

SOON TO BE RELEASED

 

I have outline below the specific strengths and weaknesses I expect from each game based on information released so far.

 

WAR

 

Strengths:

 

Content/features

PvP

Endgame (unlockable raids and opportunities for distinction)

 

Game interface

            Player Organizations

 

Weaknesses:

 

Combat

            Fun factor

 

Content/features

            Crafting

 

Character Customization

            Item Variety

 

Darkfall

 

Strengths:

 

Combat

            Fun factor

            Involvement

 

Character Customization

            Item Variety

            Skill set Variation

 

Content/features

PvP: 100% lootable!!!!

Character Development: Sandbox

Crafting

 

Game World

            Large Continuous world with only dungeons instanced. Guild cites un-instanced.

 

Stargate Worlds

 

Strengths:

 

Combat

            Fun factor

            Involvement

 

Content/features

PvE (Lore)

 

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Recent Forum Posts [more...]

    • omg Darkfall?
    • not accurate at all. why then are there ppl still playing UO after like ten years? some even pay still. I cant wait for darkfall!

    • Posted: 9/17/08 9:32 AM
      Darkfall
    • INFO:DF Official Site
    • i love how every time i see a negative post in any forum i just assume its an escapee from the AOC forums....

    • Posted: 8/23/08 5:40 PM
      Darkfall

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