| Username | Gajari |
| Real Name | Gavin Riggins |
| Rank | Elite Member |
| Joined | April 18, 2006 |
| Gender | Male |
| Age | 23 |
| Location | Halifax, NS, Canada |
| Last Visit | October 4, 2008 |
| Post Count | 199 |
| Biography | |
| Quote |
Here I am, being cool and writing a blog entry so everyone can see my comments about current games and be awesome like so many others. Awesome to the MAX.
I was really looking forward to Gods and Heroes: Rome Rising as my next MMO to play while waiting for Warhammer: Age of Reckoning to finally be released. I want to play a Rome-based MMO that doesn't suck, but that doesn't look like it's gonna happen anytime soon. Unfortunately with G&H down the drain, there is nothing close to being released that actually looks as if it could be decent enough to keep my interest for several months. So now I am stuck with WoW for even longer... I enjoy having something to log into now and then, even if it gets boring after about ten minutes.
I beta tested Tabula Rasa recently, and I'll be damned if it wasn't the most boring thing I've played since the latest generic, Asian, Free2Play, isometrically-viewed grindfest that I downloaded because I was so bored waiting for a good game to come out that I would honestly waste my time on this crap and think it could possibly be good enough to retain my interest. But I digress.
Tabula Rasa is not the worst game out there, but the game play was incredibly boring and there was not much to it. I played a little bit passed the instanced intro area, and I knew this game wasn't for me. I believe it could be for a good amount of people, but it's lacking in the fun department in my opinion. It's not groundbreaking or anything, and I think everyone knows by now not to expect anything like that from this game, or any game for that matter. In any case, TR will definitely keep many people busy until some good games come out, but for those that think it sucks, well... then you're probably like me and not having luck finding fun in most games out there at the moment.
I am waiting for probably the same three MMO's as most other people to finally be released, and I can only hope that at least one of them lives up to the hype and becomes the next game I play for years. Here's to 2008 being the year of years for the MMORPG genre. I mean, it can't possibly suck as much as this year, right?
Currently waiting on:
- Warhammer: Age of Reckoning
- The Chronicles of Spellborn
- Age of Conan: Hyborian Adventures
Originally posted by jackman1118
the thing with war is it only gets better as you level, unlike WoW where all you do is pve 1-70 doing the same dungeon layouts and getting steam rolled in pvp because of twinks.
Great, you figured out how the pvp system works after level 10, but did you figure in that once in a guild you can take over keeps in world RvR? did you ever see a standard bearer drop down his flag? did you ever take part in killing a keep lord?
it seems extremely shallow at first, but you have to open your eyes a bit and see everything. Of course your going to figure out what pvp is like, but you dont even know all of the extra features that are put in for higher levels.
It's hard to find the right balance. You give players similarites to end-game immediately, and they may get bored and think there's nothing new ahead. You give players a PvE quest grind to get to the end-game, and they'll complain that they have to level up to experience the fun.
The thing is, the latter is more successful, in my opinion, because while some players will complain, everyone is working towards the same goals, and it gives you something different to play for and look forward to later on. WAR just doesn't have the same hook as other games, imo. Not really a whole lot to look forward to.
I don't know about anyone else, but this interview made the game sound very generic. For the most part, everything is the same as other MMO's. Maybe crafting will be a bit better.
I hope the gameplay is very fun and all of this works out, and they don't rely on those hefty graphics to get them by.
Unfortunately, as nice a thought as it was, it's not doing anything to help the queue times. In fact, they're worse now. It takes forever for me to get into a scenario. The night of the day they introduced it, I was in a queue for all three for over 3 hours on Gorfang and never got in any (Nordenwatch, Khaine's Embrace and Gates of Ekrund).
As others are thinking, as soon as I heard it was being developed in Singapore, I immediately stopped giving a crap about this game. As racist as it may be, I have absolutely no faith in Asia-based companies being able to develop a good MMO.
Here's comes the next sci-fi F2P grind-fest with great graphics and a tad bit more story than the others.
WAR definitely seems a bit more alive... it's just that after the beginning, it shifts and becomes like any other game, albeit with mor easily available PvP. PvE in WAR is boring, and there aren't enough people most of the time to make RvR or Public Quests worthwhile. On my server, Gorfang, I've been in scenario queues for all three beginner scenarios for three hours or so now and I haven't gotten into one.
I don't mind a grind to a degree, if I have something major to strive for, and I know people in the game. WAR has a horrible community as of yet - no one really talks to each other, and even when I try, I usually get nothing in return. Community is a major thing for me, and it seems that Vanguard probably wins in this area.
Even WAR is a grind; there's like no way around that in MMO's.
Raids aren't usually my thing... but then, I've played WoW for three years, and what else is there to do in that really but PvP and Raid?
If the amount of players needed to raid isn't too high, it may not be too bad, though. I'll have to check into that, 'cause I don't remember that.
How many hours per day do you play MMORPGs?