| Username | IdesofMarch |
| Real Name | Michael |
| Rank | Hard Core Member |
| Joined | June 23, 2006 |
| Gender | Male |
| Age | 21 |
| Location | Mansfield, OH, United States |
| Last Visit | December 1, 2008 |
| Post Count | 1132 |
| Biography | |
| Quote | [insert witty quote] |
Sword Of The New World would definitely get my vote. Not only is it graphically more pleasant on the eyes than the other games listed, but the architecture and scenery I got to see through the early levels were really well done.
Originally posted by popinjay
Have you ever argued with an addict about his favourite drug, try telling them that it is crap or his drug is not the funky-est that yours is etc.
Can't say that I have. I don't think I know any drug addicts lol. I am sure I've have met some but I don't think we had some arguments about their favorite drug, and I'm sure they would'nt be defending a drug, just their right to use it as personal choice. I usually stay away from those sort of folks cause usually, the cops aren't too far behind them.
I think troll/fanboism is just a combination of two things that humans have:
1. Curiosity. We love to see the crash. Don't believe it? Drive down any road and see an accident or where something has happened. Very few people will keep on driving by without even taking a PEEK (go ahead, say you did.) and sometimes they cause another crash or event just due to the rubbernecking going on. It's this way with games people pop in to see what's going on and how bad the crash was and who got hurt. If we hear some fool is gonna try and jump over this/that, swim this/that fight this/that, well, we are all ears to see it. We take sides and we bet. That's all. Which leads to:
2. Winners. People want to be on the side of a winner. The "I told you so" factor is too great an inducement. The fact that you pin your hopes and dreams on this game, and I bet against it is a battle all in itself. The more you defend what I think is worthless, the more I attack it. It's a form of PvP all in itself without the bugs and server population problems. Plenty of people to play and gawk/spectate. Down the line when your game fails, well, "I told you so and I'm smarter than you". When my game succeeds against all odds and captures a world market, well, "You sure don't know what you are talking about huh? It's the WORLD thats blind, not you". This goes on forever because of curiosity and the need to be right.
I don't know much about drugs, but I think it has way less to do with any drugs than human nature.
I agree with the above. It's personalities and human/social nature.
And to add on top of that, in the world of the internet where we can all sit anonymously behind a username and avatar, there's not much holding us back from saying exactly what's on our minds or taking an argumentative approach to a conversation with another faceless name. The number of outspoken people online is astronomical. You take it out in the real world, however, and that number is greatly diminished.
Anonymousness is empowering. If it wasn't, we wouldn't be discussing this topic.
Congratulations are in order and all, but....

3. Vanguard - I don't have a strong #3 but this was one I had been looking forward to and was let down by.
2. ArchLord - I was a total newb to the genre back in early-mid 06 so I got caught up in the interest for this and went so far as to become a moderator over on the Codemasters board for the game. And then beta came. And then I was underwhelmed. And uninterested. And well, rather disappointed. But, in the end I only have myself to blame for this one.
1. Seed - Who knows how successful the game could have been if it released with everything the developers wanted, but the premise alone was just so intriguing. Players trapped in a large colony/ship stranded on a planet not yet habitable. There were no NPC enemies to fight. Everything relied on training skills related to improving living situations and social interaction, and the choices we would make as a whole would eventually influence the direction the developers would take in changing the world. Would we look to make the planet habitable in some fashion, or would we instead look for a means of communication back to Earth so we could someday leave? Sadly, it was released as a mess of an unfinished game due to heavy financial restraints and Runestone had hoped that they would find a publisher after launch to keep them afloat. That publisher never came however, and they canceled it within the first six months. I remember not even being able to really play it during the time I got the chance to in beta because it was so broken and laggy. I still hope that someday a developer will come up with something like this, perhaps not removing combat as a whole, but giving the community the reigns to change the future on a planet in both small and large ways.
The link says "read more here" but goes to the main Wicked Interactive page where I can't find the article. Also, in the article it says for more information on the game go to their PT2 site at pt2.subagames.com, yet the site is still empty with regards to any information and only contains the same little CG trailer with horrible voice acting.
Needless to say, I'm not exactly impressed with their organization skills.
How do you feel about advertising inside games?