| Username | Polarization |
| Real Name | |
| Rank | Elite Member |
| Joined | January 6, 2005 |
| Gender | Male |
| Age | 28 |
| Location | Croydon, United Kingdom |
| Last Visit | October 4, 2008 |
| Post Count | 882 |
| Biography | |
| Quote | This is the way the Darkfall ends Not with a beta but a whimper. |
This is a much better comparison for Orc lovers in my opinion, picks straight from whatever came up on google.
No AoC because no Orcs.
WoW


War


Darkfall


But there’s already over 100k registered users on the official boards.
Yes it took 7 years to get around 50k
But with the recent video, beta signup and 2008 release date it jumped rapidly over 100k
And I’m sure it will continue to increase as pre launch hype and forms of advertisement attract more, and interest might significantly jump again if more progress is made like open beta starts or release date is announced or Darkfall is launched at ADW.
And you have to factor in DF will apparently be simultaneously available to buy on the shelf’s of 50 European countries if AVE does their job.
And don’t forget the “oh free game to play” open beta factor, that gets a huge amount of people interested in any game no matter what it is.
So if Darkfall is everything its been promised and there are no problems for the 2008 launch then I can easily see them getting at least 50-100k people buying and playing.
Like Eve online at launch and they can then continue to grow from there, like Eve has.
Of course whether or not Darkfall will be everything promised, and everything else will go to plan for the 2008 launch remains to be seen.
An whether or not 50-100k or more subscribers will remain long term subscribers and if they will be able to build on that or not will also remain to be seen.
Andromedus1 if you read my reply’s to Aragon properly you will see I’m not talking about any of that or disputing it.
May I suggest you read xzyax’s post number 20 who does not appear to have any difficulty understanding exactly what I actually said.
If ten percent of total subscribers are on at anyone time then they need 100k
If 20 percent of total subscribers are on at anyone time they would need 50k .
So I think its doable if they can attract and keep at least that many.
That’s if the 10k user per server concurrent is realistic.
Problem is with such a big world based on player interaction for alot of the core features they really do need alot of people per server to make the game viable in my opinion.
So getting the maximum amount of players per server as possible is vital to this game, if its less then 10k, and we dont know if it will be, then it could have significant game play ramifications
Aragon100 you just don’t get it do you.
Can I respectfully ask if English if your first language, because I cant understand why you are failing to understand this.
Even when another user points out exactly what i was actually saying and points out your misunderstanding, you still appear unable to appreciate it.
All I can recommend is, go back to the start and read threw it again, then hopefully you might understand.
Or simply just read the post above your last one where I painstakingly explain in detail, point by point exactly what I was actually saying and not what you are continuing to insist you think I was saying.
But this is pointless and silly so I wont drag it out any longer, no disrespect intended.
What is your favorite SOE published title?