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Profile: Silverdagger
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UsernameSilverdagger
Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100
Real Name 
RankApprentice Member
JoinedOctober 7, 2007
GenderMale
Age(hidden)
LocationHulls Cove, ME, United States
Last VisitDecember 1, 2008
Post Count36
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    • How Often is it Updated?
    • I stopped playing for about 3 weeks and when I fired up the client there were 2-3 patches waiting.  So, I'm guessing they're still updating every week or every other week. 

    • Posted: 10/26/08 4:01 PM
      Requiem: Bloodymare
    • Best free mmo ever
    • "Best ever...." is purely subjective.  I'm sure my criteria for the best F2P game is different from yours.  Every game has its own unique features that make it worth playing.  However, everyone gets bored and will look for their next "best ever..." eventually.

      Sure there is a lot that can be said in favor of Requiem, the graphics (eye-candy) being at the top of the list.  There is also a lot of negative things to take into account such as the graphics lacking substance (interactive).  But for those of you who value grinding over roleplay, Requiem is as good as it gets.

    • Posted: 8/16/08 8:35 PM
      Requiem: Bloodymare
    • How Often is it Updated?
    • I've played on/off for about 6 months. The game is the creation of a Korean company which handles the major updates.  Maintenance updates occur every Thursday night.  It is difficult to say as to whether the Gravity team listens to users' concerns. They are quick to censor negative comments from their forum.  Commenting about game balance was taboo for a while.  Posting about other games (even Gravity's games) was grounds for instant topic deletion. They've become a bit more tolerant but still keep a tight leash. However, the Gravity team does a good job of interacting on the forums.

      Quite a few issues and bugs that players pointed out 3-6 months ago are still waiting to be addressed. Development  focused initially on host/client stability, releasing the game and adding content for paying customers.  Implementing user ideas and fixing non-critical issues would be counter-productive at this time.

    • Posted: 8/16/08 6:35 PM
      Requiem: Bloodymare

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