| Username | TheHavok |
| Real Name | Tyler Murphy |
| Rank | Hard Core Member |
| Joined | July 13, 2004 |
| Gender | Male |
| Age | 20 |
| Location | San Jose, CA, United States |
| Last Visit | December 2, 2008 |
| Post Count | 628 |
| Biography | Played world of warcraft, everquest 2, eve, star wars galaxies, asheron''s call 2, silk road, maple story, planetside,Horizons, Tabula Rasa, guild wars, Knights, and warhammer. |
| Quote | "Free crack and everybody gets laid." |
All Pally guild? Now that sounds like win.
AC2 had a great community but its been over 4 years since i played it. I think that game got shutdown...not sure though.
People say that EQ2 has a great community but, from my experience, they are exactly like WoW's which is a pretty mix bag of immature assholes, plain old assholes, and nice people. Some servers are DEFINITELY better then others.
Warhammer's community is kind of meh, but I think its more due to the game just being released and it's poor social interface.
Originally posted by Xasapis
Originally posted by ssstupido
phasing is the worst thing that can happen to MMORPGs. The world is no longer unique, shared by players. Its a different world for every player, its like playing a single player game with lots of bots that affect nothing your experience. Now, its not enough that you got to rescue the same princess that 5000 players have rescued already. Now, you even see the forest that has already been burned down on your same server hundreds of times already.
Anybody praising this need to try a real online world.
You realy have no first hand experience with it, have you?
This technology is by far the most story enchancing tool I've experienced in all the MMOs I've played so far. I'm just hoping that SW:TOR is looking at this, because it can make such a huge implact into actual storyplaying instead of mere storytelling.
Ohhhhh great way to put things. "storyplaying instead of mere storytelling". WoW still does this "storyplaying" in a linear fashiion. While it is still fun to me and many other people, I can see where the argument arises that the phasing portion is minion, compared to what it can be. Assault on undercity anbybody? Truly amazing. YET!!!!!!!! Imagine for one second that you were the first level 73 alliance on your server, and you did start the quest. Imagine that you, and you alone were the first person to do the quest, and stake your holding in undercity, and assult Thrall while doing so. THEN, the server changed, because of you, because of your actions. That is a different version of phasing, but I think its what many people on this forum hope for.
I dont know the answer, but it sure as hell is fun testing out the current solutions ![]()
Originally posted by TheHoweller
Originally posted by Murdus
We should be making exceptions to products, not products based off exceptions. Know what I mean?
Yeah, I think the fundamental flaw was when games began to reduce XP gained, while in groups. I remember in Diablo 2, experience was increased because the difficulty was increased while more people were in the game (perfect way to encourage grouping)
I understand why it's not this way now, but really...There should be a way to fix it. Instancing a game ensures the possibility. I understand the adamant hatred for instancing as it takes you "out of the game" but really, isn't being out of the game and getting to know someone, more fun?
EDIT* To add...
In response to this, above me...
"....Also there are a lot of established guild communities that move from MMO to MMO and are somewhat anti social. If you are recruited by the odd friendly officer in these guilds you often end up dealing with players that have attitudes that your below them because you happen to be a greenhorn to their community. You say hi guild chat when you first log in and only get a one or two replies, a long time member logs in not long after says hi then get a flood of hellos. I'm sure many of you have experience this anti social side to many established guilds who go from MMO to MMO...."
I do have to say this happened in most every guild I was associated with in WoW. The game was entirely anti-social to me. Every guild had its own totem-pole of favored people, and individual amounts of internet-drama. I honestly thought WoW was great, the problem was finding fun people to play with.
But whatever, I'm sure they're still having a blast getting to OMGZORZ lvlz 80s+ But yeah, I'm having more fun with the 125 bucks I've saved, easily.
Did I mention I found my second 360 on EBay for 200 dollars? Call of Duty WoW for free, baby, yeah!
TheHoweller, you just became my favorite person on this forum. Yes, yes, and more yes.
P.S. WoW is still great, and is getting better, HOWEVER, all genres of gaming have their "greats".
Originally posted by Terranah
If it's not one thing it's another. MMO companies seem to be on a self destructive streak.
As an American, this won't affect me. But I feel bad for my european gaming brothers and sisters. I could see how this could ruin the appeal of the game for some.
1OO% agree. While I was more interested in Aion then this title for 2009 releases, it is always a bad thing to see companies fiddle with their communities and potential gamers, BEFORE release. Never a good sign, imo.
What is your favourite race to play in Lord of the Rings Online?