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Profile: Unicorns_Pwn
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UsernameUnicorns_Pwn
Rank: 46/100Rank: 46/100Rank: 46/100Rank: 46/100Rank: 46/100
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RankAdvanced Member
JoinedMarch 3, 2007
GenderMale
Age31
Locationsuburbs!, WV, United States
Last VisitDecember 2, 2008
Post Count379
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    • General: '08 Awards: Most Innovative Feature
    • Originally posted by Stradden
      Originally posted by Obee
      Originally posted by Unicorns_Pwn

       

      • Ship Combat (Pirates of the Burning Sea) Awesome, now my virtual avatar is a boat, I have never played a boat before /sarcasm. Nothing but a cosmetic change to essentially more of the same ol'

       

       

      I completely agree with that.  PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar.  Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago.  Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO.

      The ship combat in PotBS is in no way innovative, not even cosmetically.

       

       

      Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar...

      Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying.

      I guess I will go ahead and take the bait first.

      Yes I have played the game, it was not my cup of tea. You are talking about  the wind and positioning?, Sorry, but this is nothing new. Many games use positioning in offensive and defensive tactics. All You have done here is explained that the game changes it's appearance and terminology to do the same things we have been doing for years.

    • Posted: 12/02/08 12:58 AM
      General Discussion
    • General: '08 Awards: Most Innovative Feature
    • Originally posted by Obee
      Originally posted by Unicorns_Pwn

       

      • Ship Combat (Pirates of the Burning Sea) Awesome, now my virtual avatar is a boat, I have never played a boat before /sarcasm. Nothing but a cosmetic change to essentially more of the same ol'

       

       

      I completely agree with that.  PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar.  Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago.  Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO.

      The ship combat in PotBS is in no way innovative, not even cosmetically.

       

      But dude...

       

      it was a boat.

       

      This is MMORPG.COM here and we like to lower the bar on standards

       

      Edit: I guess if fallen earth releases it can let you build a dunebuggy or something similar. That has never been done before. Do I smell a potential 09' Awards: Most Inovative feature nominee?

    • Posted: 12/01/08 11:53 PM
      General Discussion
    • General: '08 Awards: Most Innovative Feature
    • Originally posted by Stradden
      Originally posted by nekollx

      i pretymuch just snored through all of these. not are really inovative.

       

      If i had to pic a inovation their really only one game that comes to mind City of heroes (and later champions Onlines) Character Creation Sytem. No other MMO comes close to that level of customizbility

       

      I think you're missng the 2008 part... Champions han't launched yet and CoH's customization system was implemented a long time ago...

      I think you're missing the part about any of these things on your list as being innovative. As others have even commented upon.

      • Council of Stellar Management (EVE) Not a feature of the game itself

       

      • Combo Combat (Age of Conan) Not a first for real time combat and has been dumbed down at that

       

      • Public Quests (Warhammer Online) Noone is wasting their time doing these now so I fail to see their importance in player enjoyment or retention (I'm sure 3-20 dudes will come to the mechanics defense on this forum but that don't mean shit to the barren PQ's found in game.)

       

      • Ship Combat (Pirates of the Burning Sea) Awesome, now my virtual avatar is a boat, I have never played a boat before /sarcasm. Nothing but a cosmetic change to essentially more of the same ol'

      None of these implementations in 2008 deserve to reserve any kind of award. They either lack being original, changing game dynamics beyond appearance or actually gathered much player interest at this point and are either being ignored and retooled by devs to lose any sense of originality.

    • Posted: 12/01/08 11:32 PM
      General Discussion
    • Bored in GW
    • Start a fire? Seriously, a bit of guidelines or a general direction might help some.

    • Posted: 11/23/08 9:53 PM
      Guild Wars
    • Tcos>>can be taged as dead ?
    • In before a post about horrible grammar followed shortly therafter by a post stating english may not be the original posters first language.

       

       

      BTW: Awesome job on finding just this site to make your very first post about the death of a yet to be released game. I am sure you will be a benefit not only to this sites revenue model, but to the community itself.

    • Posted: 11/23/08 9:16 PM
      The Chronicles of Spellborn

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