| Username | Vindicoth |
| Real Name | Nitai Bogle |
| Rank | Apprentice Member |
| Joined | July 24, 2003 |
| Gender | Male |
| Age | 21 |
| Location | High Springs, FL, United States |
| Last Visit | December 2, 2008 |
| Post Count | 272 |
| Biography | |
| Quote |
No, this game is not the messiah. No, you will not be happy if you only want to PvE. It will not dethrone WoW and the class that you wanted to play is not in the game (Hammerer, Choppa, Knight of the Blazing Sun, Blackguard).
What this game does do though, it does very well. Warhammer puts the Multi Massive back into the Online Role Playing Games. The moment you leave your newbie town and see 20 completely random people who may not even know each other, working together to complete a common goal, a smile will probably pop up on your face. When you enter a new zone and see that there are 2 Warbands nearby, one PvEing and one RvRing nearby you, each 10 minutes away, and you don't have to beg for an invite, you'll probably " Woah " in disbelief. When you enter your first Battle Camp and see the red swords crossed only minutes away, and the call for help in your local defense channel, you'll feel patriotic and want to defend your control points. When you take control of your first Hell Cannon and launch a barrage of green goo at your enemies in a first person shooter mode, you'll likely shit bricks. Simply put, you will basically be incapable of NOT finding a group.
Keep Sieges, Living Guilds, Open Parties, Public Quests. These are all key words you have all heard before, talked about in videos, rumored innovations that no one has quite seen yet outside of beta. These are all existing in the game. A Living Breathing guild system, that actually levels up with its members. Open parties where YOU look for THEM and join, not the other way around! (Unless you want of course). Public Quests which are continuously happening, allowing even the casual guy to spend 15 minutes for an epic piece of loot if he works hard enough, or hell even gets lucky enough!
The last generation of MMO's we have seen focus on making the game easier for casuals, but this was mostly achieved in a means that made playing your MMO, less Massive. Pick this up here, collect 20 of that there, grind these here. People wanted these things because they wanted to experience an MMO, but not have to put 30 hours a week into being somebody. People didn't want to PvP at low level on their first character, because they weren't leveling if they were!
In Warhammer you WANT to group. You want to RvR in the world, or do a scenario with your real life friends. You go out of your way to help other people with their Public Quests, even if you already have maximum influence for that area, because who knows? You might just be lucky and get the #1 Roll for a bag with a purple item in it you don't have. Maybe you just want the money?
Say what you want about the graphics, or how similar it is to WoW's. How DAoC is a failure in your eyes, or how Darkfall can do it better. I'll be playing Warhammer, enjoying all the hard work that Mythic has put into making this great game, with my friends and also making new ones in this new community experience.
By the way this thread can be opened up for a Q&A session if you want. I'm an Elder tester.
Originally posted by Netspook
Originally posted by Vindicoth
Originally posted by Netspook
Originally posted by Vindicoth
Originally posted by Betelguez
Originally posted by Vindicoth
Originally posted by Betelguez
Originally posted by Vindicoth
I've seen the hate on this game. I feel your pain. I've seen the last year for Warhammer go the same way. People hate because it's different.
Warhammer isn't different, that's what I "hate" about it.
It really is different. There isn't an MMO out right now that has a player versus player conflict intervowen throughout the game as much as WAR. It may not be to the extent that a lot of you are wanting it to be, but it is there.
WAR is very similar to WoW , LotrO and daoc (where RvR came from). I'm not flaming you, it's just that WAR isn't so "different" you made it sound like. It's quite mainstream actually
I like how you just mentioned 3 different games. You're saying that because its a culmination of 3 extremely successful games, its not a good game?
I don't know if you understand how ingredients work.
Flour, Water, Salt.
There are lots of recipes that call for these ingredients, but that doesn't make every product the same.
Bread is not the same as Cake
I don't know any sale/sub numbers for DAoC, but when the hell did LOTRO become "extremely successful"?
And Betelguez is correct, WAR isn't "different", just read any forum to find loads of posts/threads where players call it WoW 2 etc. I'm not saying I agree with all those posts, but for a lot of ppl, there's nothing new about WAR.
What becomes of DF is yet to be seen, I don't trust the hype and need to see it for myself before I can judge it, but that will probably never happen since I doubt it will ever be released.
Since all those games had over 500k Subscribers? Thats pretty successful in the MMO world, even though blizzard shattered those numbers.
LOTRO 500k subs? I don't know what you've been smoking, but it's causing you too see double, plus interest.
No one knows the sub numbers for sure, Turbine has never published them. MMOGCHART.com is usually considered the most reliable site when it comes to estimating subscription numbers, even this site posted an inteview with the guy behind that site a few months ago. This is their comment about LOTRO's numbers:
I estimate that as of August 2007 LotRO had approximately 200,000 subscribers. Inside sources place the number of active subscribers at 150,000 as of December 2007.
200k, and their chart shows that as LOTRO's max number of subs.
Sources:
http://www.mmogchart.com/analysis-and-conclusions/
http://www.mmogchart.com/Chart2.html
And if 200k is something you also consider as "extremely successful", then you should know that Brad said about Vanguard that they needed 250k subs to break even. Google the source for that one yourself if you want proof.
My bad on the LOTRO thing, last I heard on these forums they were saying close to a million subscribers, can never trust anything you hear these days. Maybe it is maybe it isn't.
Vanguard's budget was about 45 million. Thats why. In order for Vanguard to break even the first year, they would need about 250k subs, at 14.99 a month at 250,000 players a month. You have a revenue stream of 3,747,500 per month, at 12 months. Thats $44,970,000 in 1 year. After that year, it wouldn't have cost them that much to run it.
Even WoW only needs 200 million a year to stay afloat. All development costs and wages included. With just WoW's 2.5 million NA subscribers, it generates $449,700,000 yearly revenue.
Any non block buster MMO out there would be happy with 250k active subscribers. Warhammers cost of development, was a little under 100 million in under 3 years, Mark Jacobs said. He would like at least 1 million active subscribers. That would make the share holders happy.
I'm done here. Theres no reasoning with Mr. Mc Poopy Pants. I've seen him all over these forums.
Good luck with your game, I hope it does good.
Originally posted by Netspook
Originally posted by Vindicoth
Originally posted by Betelguez
Originally posted by Vindicoth
Originally posted by Betelguez
Originally posted by Vindicoth
I've seen the hate on this game. I feel your pain. I've seen the last year for Warhammer go the same way. People hate because it's different.
Warhammer isn't different, that's what I "hate" about it.
It really is different. There isn't an MMO out right now that has a player versus player conflict intervowen throughout the game as much as WAR. It may not be to the extent that a lot of you are wanting it to be, but it is there.
WAR is very similar to WoW , LotrO and daoc (where RvR came from). I'm not flaming you, it's just that WAR isn't so "different" you made it sound like. It's quite mainstream actually
I like how you just mentioned 3 different games. You're saying that because its a culmination of 3 extremely successful games, its not a good game?
I don't know if you understand how ingredients work.
Flour, Water, Salt.
There are lots of recipes that call for these ingredients, but that doesn't make every product the same.
Bread is not the same as Cake
I don't know any sale/sub numbers for DAoC, but when the hell did LOTRO become "extremely successful"?
And Betelguez is correct, WAR isn't "different", just read any forum to find loads of posts/threads where players call it WoW 2 etc. I'm not saying I agree with all those posts, but for a lot of ppl, there's nothing new about WAR.
What becomes of DF is yet to be seen, I don't trust the hype and need to see it for myself before I can judge it, but that will probably never happen since I doubt it will ever be released.
Since all those games had over 500k Subscribers? Thats pretty successful in the MMO world, even though blizzard shattered those numbers.
Originally posted by Betelguez
Originally posted by Vindicoth
Originally posted by Betelguez
Originally posted by Vindicoth
Originally posted by Betelguez
Originally posted by Vindicoth
I've seen the hate on this game. I feel your pain. I've seen the last year for Warhammer go the same way. People hate because it's different.
Warhammer isn't different, that's what I "hate" about it.
It really is different. There isn't an MMO out right now that has a player versus player conflict intervowen throughout the game as much as WAR. It may not be to the extent that a lot of you are wanting it to be, but it is there.
WAR is very similar to WoW , LotrO and daoc (where RvR came from). I'm not flaming you, it's just that WAR isn't so "different" you made it sound like. It's quite mainstream actually
I like how you just mentioned 3 different games. You're saying that because its a culmination of 3 extremely successful games, its not a good game?
I don't know if you understand how ingredients work.
Flour, Water, Salt.
There are lots of recipes that call for these ingredients, but that doesn't make every product the same.
Bread is not the same as Cake
No, I'm saying that because it can be backed up with actual proof, I'm not just spouting random shit.
So you can prove its not a good game?.. Really?
Please. Go ahead. Use facts and not opinions.
Originally posted by lotharr
Originally posted by VindicothIt really is different. There isn't an MMO out right now that has a player versus player conflict intervowen throughout the game as much as WAR. It may not be to the extent that a lot of you are wanting it to be, but it is there.
O rly, what about EVE Online?
By the way, I personally play WAR. It's fun, but the PvP isn't really that consensual at all.
Eve online is a pretty good example, but it doesn't impact the whole server community in a way that having your capital city taken from you impacts a Warhammer server, although it is temporary.
The problem with Eve Online is its steep learning curve and annoyingly long skill training times. I'd much prefer a system like Ultima Online used many years ago. Also, the Eve world just isnt' that interesting to too many people. It's a Niche game, like WAR, but with a much smaller audience.
Are you still playing (or subscribed to) your first MMO?