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Profile: binjuice
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Usernamebinjuice
Rank: 10/100Rank: 10/100Rank: 10/100Rank: 10/100Rank: 10/100
Real NameGary Ward
RankNovice Member
JoinedJuly 28, 2004
GenderMale
Age20
LocationMelbourne, Australia
Last VisitAugust 16, 2008
Post Count346
Biography

First year of University, Eve-online, BF2 and CS:S. Thats all you really have to know

 
Quote

"In life we seek that of death, but in death do we seek that of life?"

"Welcome to Avalon..."

 

User Titles

  • Smart-Alek
    Wrote two guides/stickies for MMORPG.com
  • Tritanium - EVE Online
    Wrote two guides/stickies for the MMORPG.com EVE section.
  • Pod Killer - EVE Online
    Wrote three guides/stickies for the MMORPG.com EVE section.
  • Know-it-all
    Wrote three guides/stickies for MMORPG.com
  • Guide
    Wrote one guide/sticky for MMORPG.com
  • Gurista - EVE Online
    Wrote one guide/sticky for the MMORPG.com EVE section.

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    • weakness defined
    • Originally posted by batolemaeus

       



      I'm not saying that the ideal scenario doesn't happen at all, but it is almost always desired to kill your opponent before they can rally or beat your force

       


      And what comes after that? You killed all entities around you, your empire stretches over several regions and your core systems are so safe, that unescorted freighters can fly around without fear.

      Do you know what happens next? The carebears come, the pvp crowd leaves because they get no action. Soon someone will notice, and kill your entire alliance.


      Sorry, but being aggressive at all cost does not work. It is in every alliances interest to have reds nearby that won't assault your pos and sov. That way you can both stay alive and have a well trained playerbase with a lot of happy pvp pilots without overstretching yourself. It's the way the nc has worked for two years, and it still holds true with lots of smaller and bigger hostile alliances nearby or coming into the regions.

      Sorry I didn't mean to point it out as aggressive and removal of the pvp crowd, i was demonstrating how you never "see" a fair fight in eve.

      I for one understand the need for NAP's or friend lists or blue lists, or in the NC's situation, the Tribute list. I was just demonstrating that the "Nap" he was talking about was not a Nap, but a Non POS warfare/SOV warfare situation. As in - How Triumvirate and the NC lived together. Didn't stop a lot of random roaming gangs between each side which either, left with a lot of kills/no kills and no losses, or were spanked by a much larger force.

      Eh, if i'm misunderstood, atleast its only MMORPG, and not Eve-O forums or something -_^

    • Posted: 7/17/08 6:28 AM
      EVE Online
    • weakness defined
    • Originally posted by damian7
      Originally posted by Kyleran

       

       in your opinion.

       have you not noticed the honor between some nap'd alliances?  they commit roving bands, as it were, to fight each other, for good fights, yet it is understood that there will be no pos war, no blobbing, no systems changing hands.  you send your roving bands to these border systems and we have good fights.

       honor exists in eve.  there's just so many bottom-feeding, mouth-breathing, knuckle-draggers pretending to be pod pilots, that it's very hard to see it.  too many people see profit as the bottom line, as opposed to 'good fights' which in turn generate 'fun'.

      "oh i have fun winning battles i know i can't lose, it makes me feel da ubers" <<< weakness, any way you spin it, nothing but weakness.

       i'm glad i know that there are pockets of eve where profit and one-sided fights aren't the name of the game.  but hey, what DO i know?  i'm one of the few espousing radical ideas that online-tough-guys can't understand because it would mean that they really are dishonorable pieces of dog-poop and all the lies they've told themselves to make them feel better... are just empty, hollow lies. 

      the anonymity of the internet allows you to be your true self.  lack of honor (e-honor) in a spaceships gamz0rz just shows the person's true self, lame justifications to soothe the conscience aside.

       

      Well all I can see here is a misconception of what NAP's are (Non ASSAULT Policy), the Absolute ignorance about any form of war tactics and a iron clad opinion that is slightly hypocritical.

      Let me start, when it comes to 0.0 warfare there are three scenarios; Big vrs small, Big vrs Big and Non Siege Warfare. See Theres a time in eve when every entity doesn't want to send its 20+ caps to its enemies system to sit and shoot for 4 hours then leave, to return 2-3 days later to finish the job. Its boring and gets you no where fast. When you see two either large or not too large entities next door to one another not assaulting each others POS, means they don't want to go into the single most boring part of pvp after Gate-camping, that is Sieging POS. So they agree for x amount of days, weeks, months they won't attack each others POS and will just having roaming gangs thrown at each others. Theres nothing honorable about this setup in the form of good fights, its a way to avoid the worst part of SOV warfare. Now the fights that end up happening from this kind of situation are mostly great against few, or a gang of 5+ against a solo member who couldn't warp fast enough, got caught traveling. Theres no honor in these fights, its get as many kills as you can in the time your there. Only time you get even CLOSE to even numbers is when the defending group has a limited number on of die hards wanting to take down the invaders.

      And its nothing about "winning fights i can't lose" its a game of killing your enemy at all costs and to try and get the most out of your ship. Your NOT gonna go and just a solo ship into a hostile situation, or go "hey they have 5 t2 cruisers, 2 recons and 5 hacs, lets take an equal force and have some fun" no your going to go "5 hostiles, recon/hac gang, most likely nanoe'd, we need web, ecm and lots of DPS!" and send the largest force after them. Eve isn't about the fair fight, its who can kill who better. Weakness in the end is if you give up after losing your ship and don't come back. Not whether or not the gang of 5 t2 cruisers killed the solo bs.

      I'm not saying that the ideal scenario doesn't happen at all, but it is almost always desired to kill your opponent before they can rally or beat your force

      And to be quite honest, the only form of honor I see in-game is not being a dick about the kill. Smack talking to the person that just beat you, or the one you just beat is lowly and derogative, you kill em, move along after taking your winnings, btw whining to the person who just killed you, be it a ganking or a proper fight, is not right. You lost your stuff cause you were a) not smart enough b) not fast enough or c) just plain did the wrong thing. Not their fault that they exploited it.

      BTW i train the new members in my corp the way to live in 0.0, they know they wont get sympathy for being killed. They know we will try and help them fix what they did wrong and improve.  Its gonna happen, so don't bitch about it.

    • Posted: 7/17/08 5:15 AM
      EVE Online
    • Honestly, how is EVE?
    • Can we stop kicking the bloody horse...?

      Yes a CCP GM got caught cheating, yes it happened. But you name me ONE MMO  where a GM hasn't cheated, and thats ever in the life of the game. Its bound to happen and so, why discuss something that has no relation now? Look, your going to find that theres a little bit of favouratism here and there but thats life, CCP employees are allowed to play the game they make, so it was bound to happen sooner or later. The only reason it became a BIG issue is because the CEO was away at the time and the senior management mis-handled the situation letting an incident that should have been easily dealt with turn into something large and stupid.

      And to be straight forward about it, the cheating didn't effect ANYONE, and in relevance to the game that we play now, has no possible effect. So don't let anyone throw you off from playing because of the T20 incident. BTW, to the guy mentioning trying to post the topic on the CCP forums, its gets banned and locked because it is slotted as "trolling and abusive" why? Because it is no longer a topic in need of discussion and all that a thread would achieve would be a flame war between the die hard haters and lovers. And again, why kick a dead horse?

      Try the game, best answer to all your questions OP, nothing else to it. The game is nothing like anything else out there for play style and UI and environment. You have to learn it and then decide. Good Luck

    • Posted: 6/29/08 12:48 AM
      EVE Online
    • so, i reactivated a week ago...
    • I've heard of people petitioning GM's about this same query and getting their assets moved to another station, yet I think it was just ships,  and no modules, something about a certain policy which makes no sense.

       

      Anyway, yeah its possible to get your stuff back to empire if you come back after a long time.

      And to the PVE 0.0 corps, well you could always look for them. I know my groups not to fond of those that JUST want to rat/complex run, but then people are always accepting

    • Posted: 6/24/08 5:57 AM
      EVE Online
    • so 300k accounts and probably only 100k-150k players
    • Well - ignoring most people posting.

      I and a great many people I know in game have only 1 account, and we are 2-3 year old players, why? Because paying for one account by month is a hard enough thing to justify and paying for 2 accounts, so that its a lil easier in game, sorry but I'm really into the game but thats just not my thing. Hell I'd love to have a nice juicy trader in a freighter doing basic runs all day whilst I PVP with my main. But then,  Thats more time organising and looking after, doubles the ammount of money I spend on a game, increases how much time I have to actually play. Why would I want to do that for a game?

      I love the game, I get excited about it when I know something big is going to happen, But I am there knowing that one account can make me happy, I have corp friends to fulfill other roles for me. And so I believe that I don't need a second account. There are a lot of people who have a similar opinion to me, and there are others that just plain cannot afford to have a second account. We are the majority. Yes you do have quite a few dual and up to 3 accounts, but the 5-12 accounters a rare, and are very much over obsessed with the game. Even if you can pay with buying GTC's with isk. Its just depressing to know that They'd actually want to have that much invested into a game.

      Real Life is just so much more rewarding ^_^

    • Posted: 6/10/08 3:26 AM
      EVE Online

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