| Username | boinged |
| Real Name | |
| Rank | Hard Core Member |
| Joined | August 18, 2004 |
| Gender | Male |
| Age | (hidden) |
| Location | London, United Kingdom |
| Last Visit | October 6, 2008 |
| Post Count | 105 |
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I quite like the fact that there are cut classes. It makes each race different and gives scenario matches in each land a different feel. Ok so people go and play in other lands but the majority are natives.
I'm more interested in getting the capitals back (as long as players won't get spread too thin between them). I want to fight for my capital and that of the hated elves, not some chaos weirdos :)
I'd like to see some age related settings in the game.
For example, if the game is targetted at kids then chat is going to be phrase-based whereas that's going to be a real pain for adults. Hopefully parental controls will be able to lock chat so that kids can play safely and only read and write in phrases. With the locks off, full chat is enabled.
Of course, this won't stop people building giant phalluses (as seen in Spore) so I think GMs are going to be busy :)
I'd be fine with having servers for kids and servers for adults as well. I don't particularly want to play with young children although I can understand some parents might want to with their kids.
When I was a child I always wanted to stay in and play with my lego instead of going outside so I guess this MMO is the evolution of that.
Don't forget that AoC is aiming more for realism with muted tones instead of bright primary colours. That said the interesting AoC armour is the NPC stuff which was shown in most of the screenshots. Quest reward armour is generally dull and identical to everything else out there. Crafted stuff is similar.
What does look nice are the high level sets, the epic sets and the pvp sets. The problem is there is one each of these sets per class.
WAR armour is equally unimpressive (and much lower resolution) and my Witch Elf looks a lot like any other Witch Elf but at least it doesn't look like most of the other classes which is one of the failings of AoC.
Also, the WAR armour has fancy names and varying stats whereas AoC has 80 levels of "Scything Wristguards" which all add the same damage type. In AoC there are a few interesting blues and the occasional purple with a decent look and name but until recently they were really hard to get so a lot of people missed out on them.
If Funcom really want to turn the game around they'll look next at itemisation. The game is already immersive, it just needs to be rewarding and make people want to invest in their characters.
Well despite the farce that was EU open beta things actually ran quite smoothly for EU head start. I was away for most of the weekend and registered my codes Sunday evening. Got both confirmation emails shortly afterwards and then was in-game.
Servers are stable but there is a problem for some people with lag increasing the longer you play, which could be a memory leak. It's nowhere near as bad as the AoC memory leak though.
The main problem I have now is trying to actually get on my server. Mine isn't the worst one but I had a 20 minute wait last night, then got dc'd (I was afk so may be due to that) and was faced with another wait. Still, full servers are better than empty ones and their is talk of caps being increased.
The game is a blast with a good mix of PVP and PVE. There's actually a point to minigames which AoC sorely needed but should at least have soon. I'm playing a Witch Elf which is similar to my AoC Assassin so will be interesting to see how they compare and what the end-game is like for both in each game.
Head start is on the 14th Sep for CE pre-order boxes, 15th for SE pre-orders so expect open beta to end before then. With GOA though, it's anyone's guess.
How many MMORPG titles are you currently subscribed to?