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Profile: heerobya
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Usernameheerobya
Rank: 42/100Rank: 42/100Rank: 42/100Rank: 42/100Rank: 42/100
Real NameJon 
RankAdvanced Member
JoinedAugust 21, 2004
GenderMale
Age24
LocationChicago, IL, United States
Last VisitOctober 2, 2008
Post Count1371
Biography 
Quote

"What man is a man who does not make the world better?"

 

2 Most Recent Threads by heerobya [more...]

Latest Blog Entry - Is it cool to say you hate WoW?
From my blog Heerobya's Random Thoughts [heerobya]

Everyday on these forums, and many others across the interwebs...

I see the exact same posts, nearly the exact same texts.

 

People tout their hatred of WoW as if it is some great badge of honor. That they are too "good" to be playing WoW, or that their 15 dollars a month is more important and precious to waste playing WoW.

It's like some kind of damn elitest club.

"Well, my opinion should be taken more seriously because *I* don't play WoW."

"I am well above and beyond the maturity and cranial capacity required to play this mindless children's game."

 

Get the f*ck over yourselves people.

Not liking WoW does not a badass make. You are not unique or special for proudly stating that you don't play the most popular and successful MMO on the market today. 

Are you expecting a cookie? Maybe a virtual pat on the back?

People like to say that they are more "hardcore" or "l337" because they play more "complex" or "adult" games like AoC, EVE, or the biggest "OMG I'M SO COOL" game ever, Darkfall.

No one gives a sh!t.

I swear from now on everytime I see this kind of crap I'm going to call you out on it, and I'm going to petition MMORPG.com to add an option to their "Report a Post" feature to include a "Stupidity" button.

BAH!

Need beer...

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Recent Forum Posts [more...]

    • Warhammer Online : Age of Reckoning: Preview: Is it Worth My Money?
    • I'm impressed.

      That's probably one of the most un-biased and truthful reviews/previews of a MMO that I've ever read.

       

      WAR isn't the MMO for everyone. Look at the feature list on the box, if that looks appealing to you, you will probably enjoy this game.

      If the feature list on the box doesn't appeal to you, don't buy the game.

      And please don't write 198,237,192,739,812,713 threads on forums like MMORPG.com saying how much WAR sucks etc. etc.

      Mythic themselves said they were not designing this game for everyone.

      If you aren't included, quietly let this pass you by and wait for X game in peace.

    • Posted: 9/18/08 1:23 PM
      General Discussion
    • Barnett "WAR is a better game at launch then WoW."
    • Originally posted by Dkevlar

       

      war better at launch than wow? maybe yes. thank god. not that wow was bad, but it is about time that a game at launch capitalizes on what wow ended up bringing.

      war better than wow as game? debatable.

      war is for sure a better mass pvp game. Might be a better overall pvp game. Will be a worst half /half pvp/pve game and well behind pve.

      Not that this is a shortcoming when we consider that the aim of war devs was to make a  mass pvp game.They looked at the market and picked an area to settle, and explore. they achieved their objective. that also means that they are more limited in the pve since t is not the objective of warhammer to offer state of the art pve. 

      blizzard's objective is to cather for all market segments. their game offers then above average quality in pvp and  good  pve. - for he simple fact that the casual crowd preffers randomly to do pve and pvp.

      Both games will survive well. war will get a strong mass pvp audience, wow will keep cathering for the people that like pve and preffer non hardcore  pvp.

      any way both games will continue to evolve . 


       

      Good post.

      Having been in closed beta for months, and playing OB and PW and now playing "live" since Sunday CE-Preorder head start...

      It is my opinion that WAR is quite balanced and polished and I have yet to run into any real bugs since Sunday... So, thusly I must conclude that WAR launch will be > then the WoW launch was. I didn't start playing WoW till the end of the first week it was out, mostly due to the fact I couldn't log on and/or stay logged on for too long.

      As for the longevity of WAR... the PvP hardcore will enjoy this game, thus far seems very balanced, you can level completely through PvP and it's very addictive.

      I'm also a big fan of PvE dungeon crawling and yes, even raiding... so I will miss that aspect of MMO while playing WAR (mostly, there are some PvE type dungeons/raids) but WotLK will satisfy my desire to raid/dungeon crawl.

      Thankfully I'll have WAR to satisfy my hungry PvP appetite.

      We'll see if I get to max Rank in WAR by Nov 13th and if it offers enough to sustain my subscription.

    • Posted: 9/16/08 10:25 AM
      WAR (Warhammer Online)
    • 200 Characters on Screen at Same Time?
    • Originally posted by fingis

      All WAR has going for it is large scale combat.

      It lacks a lot of combat features that WoW has like stealth, mind control, fear, intercept, blink and so on. It doesn't have the RP features like LOTRO has where you can customize your toons outfit and such.

      So the only reason to play war is large scale RvR.

      So, my question is: how many people can be in combat at the same time? Is it unlimited? I've seen videos where it looks like twenty people are fighting at the same time. Has anyone actually been in a large fight? More than AV? AV has 40 to a side.

      Can hundreds of people fight in WAR at the same time?

       


       

      By "lacking" overpowered features like stealth, mind control, fear, intercept, blink, and so on they games PvP is a LOT more balanced, fast paces, and fun. BTW there are lesser versions of CC in WAR designed to aid and assist in combat, not be a one-trick pony like in WoW.

      It does indeed have the RP features to customize your toons outfit with dyes, hundreds of armor sets, and the Trophy system.

      I have seen and participated in 40 vs 40 ish fights in the open world (non instanced) and I have seen (and heard from fellow beta testers) 100 vs 100 or more fights over Tier 4 fortresses / keeps.

      Besides, AV has hardly any PvP in it because of poor design. It's a PvE race to kill some named Mob at the end. Trust me <---- exalted with Frostwolf Clan.

      Oi.. MMORPG.com has a troll infestation... I wonder if they make any pesticides for trolls?

    • Posted: 9/04/08 11:52 AM
      WAR (Warhammer Online)
    • What does WAR’s success or failure mean for the MMORPG market?
    • I think Mark "hit the nail on the head" as they say.

      I think he's right that the quote "failure" of AoC puts even more pressure on WAR to be the MMO that is finally successful enough to be a serious alternative for the WoW faithful.

      I agree that if WAR does indeed flop, it's going to have a negative effect on the industry. Will any current AAA titles in development in NA cease production and closed down because of it? No I don't think so, but it'll definetly effect them.

      On the flip side, if WAR is a great success it'll "prove" to the industry that another MMO can exist and be very prosperous in the post-WoW MMO marketplace. This should have a bolstering effect on many of the AAA titles currently in development.

      One thing to note, if WAR fails it's not because of any outside factors... it'll be becuase of the game itself. It'll be because it doesn't live up to the hype and because it's too unpolished etc.

      After being in closed beta for the past few months, I can say that I believe that game delivers on all that they have promised, that it is at a mostly polished state, and that it will be as successful as the hype builds it to be.

      I think their goal of 1 million sustained subs is not at all out of the question, and thus it will be a great boost to the MMO market in general.

    • Posted: 9/04/08 9:06 AM
      General Discussion
    • This game will become boreing in less than a month.
    • Originally posted by jat5560

      I have read up on all the available material for this game and to me, it seems like its just 3 battlegrounds with some PvE stuff in the lower zones that lead you to the battles.  How long can someone constatly fight these battlegrounds before you say to yoursel.."ok, what's next?"

      When I hear MMORPG I think about huge wide open worlds with tons of freedom to do whatever you want. I just don't see WAR fitting this model....


       

      1. 30 + Scenarios (translation: over 30 WoW-type battleground)

      2. Each zone has fully realized RvR content (translation: open world PvP with objectives and keeps/forts to conquer and control)

      3. Two massive capital cities to lay siege to (translation: two massive capital cities to lay siege to)

      4. Hundreds of Public Quests (translation: hundreds of open world group-oriented mini-world encounters)

      5. 30+ zones full of PvE and PvP content (translation: 30+ zones full of PvE and PvP content)

      and so forth...

      How you can "read" information like this and say that there are "just 3 battlegrounds with some PvE stuff in the lower zones" is totally beyond my ability to explain.

    • Posted: 9/03/08 11:22 AM
      WAR (Warhammer Online)

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