The gaming industry is no longer a small portion of people’s lives, because for the majority of people, it has become a hobby. It is the most profitable and technologically advanced sector of the worl...
In the constantly evolving world of video game monetization, one trend is becoming increasingly clear: traditional loot boxes are on their way out. Once a dominant force in generating post-sale revenu...
By the time Gamescom 2025 ended in Cologne, it was not only new releases or technological demonstrations that were being buzzed about. What remained in the minds of people was that something beyond is...
The term monetization in gaming refers to the many different ways the companies that make console video games generate revenue. There are several different monetization models used by most game develo...
Kuro Games didn’t just slap a Cyberpunk 2077 logo on a loading screen and call it a day. Version 3.4 of Wuthering Waves dropped with a full Cyberpunk: Edgerunners collaboration, complete with a ...
Gaming has never existed in a vacuum. As the industry has grown into a multi-hundred-billion-dollar global force, it has pulled adjacent entertainment sectors closer — reshaping how digital platforms ...
Somewhere in 2024, a Ubisoft engineer pushed a button and The Crew disappeared from every player’s library. No warning. No refund. Gone. That moment didn’t just frustrate players. It hande...