Avaria: Iron Rule – Isometric, Party-Based, Real-Time with Pause RPG Announced

Avaria Iron Rule - Isometric, Party-Based, Real-Time with Pause RPG Announced

Developer GrapeOcean Technologies (Black Geyser: Couriers of Darkness) have announced a new isometric, party-based, real-time with pause RPG Avaria: Iron Rule. The game’s Kickstarter campaign will kick off soon.

Its plot takes place 25 years before the events of Black Geyser: Couriers of Darkness. While it shares the same rich universe, it features a mostly standalone story under the early rule of King Velianrick. The plot revolves around the gritty themes of colonialism and the heavy weight of moral choices.

The Black Geyser and Avaria team is also holding a quick survey to learn players’ opinions. You can complete it via the announcement blog.

What to expect in Avaria: Iron Rule:

  • Compelling Narrative: Relatable characters and a deep story where your actions truly matter.
  • Moral Freedom: Your choices define your journey, whether you walk the path of good or evil.
  • Smooth Experience: A streamlined UI/HUD and significant Quality of Life (QoL) improvements.
  • Polished Performance: Faster loading times and a smoother engine for an uninterrupted journey.
  • Enhanced Progression: Adding ability trees alongside classic linear growth for ultimate build variety.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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