Developer Larian Studios took to the official Steam page to provide players with new information regarding Baldur’s Gate 3. The team revealed that Closed Beta is being pushed to a later point in this week due to a particularly pesky bug and its related fix. However, to tide people over, the devs also shared a list of Patch 7 Highlights, which include over 1,000 fixes and improvements!
“As well as the new Evil Ending cinematics, split screen improvements, and the Modding Toolkit, these fixes include: making the way you use soap a bit clearer (we were noticing too many suspicious teeth marks on the bars), dissipating Gale’s Necrotic Aura when it should dissipate (terrible vibes), and making sure Jaheira doesn’t stop following the party after a Long Rest (she just needed a longer rest). Also, by popular demand, you will now be able to turn on the Honour Mode mechanics in a Custom Mode playthrough! Select the option in the Ruleset dropdown menu and you’re set for new exciting battle mechanics without the pressure of Honour Mode.”
Baldur’s Gate 3 – Patch 7 Highlights Include:
- Introducing ‘Evil Endings’: Brand new cinematic endings for the truly villainous playthroughs.
- Added Larian’s very own Mod Manager, which lets you browse, install, and use mods created by the community.
- Revamped split screen gameplay: When playing on split screen, the two halves of the screen will now dynamically merge together when player characters come close to each other in-game, and dynamically split back up when the characters move apart. This revamp comes alongside many other improvements and polishes to improve the overall split screen experience.
- Dotted some dialogue options and voiced lines into dialogues across the game to add some more overall reactivity, particularly to account for edge-case flows.
- Dotted more Dark Urge reactivity (dialogue options and Narrator lines) into dialogues across the game.
- Minthara will now react if you knock her out in Act I.
- Reworked the script that determines whether a character is too busy to talk. This will prevent bugs like Minthara’s dialogue not triggering at Moonrise Towers after you rescue her, and knock-on effects as a result of this, like not being able to rest or fast travel.
- Optimised performance. This will have a more noticeable impact in areas with large numbers of NPCs (like the Lower City) and will reduce peak memory usage when loading levels for the first time. It will also be noticeable when managing lots of loot (e.g. when transferring everything from a camp chest to a character’s inventory).
- And much more! Check out the official Steam page for other updates.

