Developer Larian Studios released the latest Hotfix #34 for turn-based RPG Baldur’s Gate 3, which addresses some instances of crashing on Xbox. But that is not all, it also brings a special update to everyone who plays on Steam Deck: its very own native build. According to the developers, this results in a more stable framerate, lower loading times, and smoother gameplay.
However, the work the team has put into this build means everyone will get to enjoy the overall improvements to the way game models are streamed on all platforms, which should reduce framerate spikes in busy areas, such as the Lower City in Act 3.
For the full list of changes, including a variety of Audio fixes and the Xbox-specific improvements, check out the game’s Steam page.
Baldur’s Gate 3 – Hotfix #34 Includes:
Crashes and Performance
- Fixed a potential crash related to the Slow condition during combat.
- Fixed a potential crash related to using the Find Familiar spell on Scratch and Boo during combat.
Gameplay
- Fixed the Hound of Ill Omen and the Accursed Spectre’s HP being affected by difficulty modifiers for enemy characters.
- Fixed a bug causing the Apostle of Myrkul to regain Hit Points every time you load a savegame mid-combat in Tactician and Honour Mode.
Cinematics
- Told one of the imps on the nautiloid to stop looking in the wrong direction.
- Fixed a super-mega-ultra-close-up shot during the dialogue with Raphael at Last Light.
- Removed a static pool of blood hovering mid-air in the cinematic with the gnolls on the Risen Road when playing as a short Dark Urge character.
- Fixed Karlach’s line about Gale being a hero getting cut off prematurely.
- Fixed a bug causing party members to appear as floating torsos (or simply floating hair) when talking to Ketheric’s dog, Squire.

