A new week, a new update for Larian’s turn-based RPG Baldur’s Gate 3! The latest hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager. It also tackles an issue with the multiplayer that had players be caught in an enable/disable loop in Mod Verification.
Check out the game’s Steam page to see the full list of changes, including the fixes and changes to the Mod Manager. As a reminder, Baldur’s Gate 3 received the official mod manager as a part of the latest and final major Patch 7. Players immediately and wholeheartedly welcomed the update and set out on a long modding journey.
Baldur’s Gate 3 – Hotfix #28 Includes:
Gameplay
- Improved loading times for players with many mods installed.
- You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
- Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you’d previously loaded an Honour Mode save.
- On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
- Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
- Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.
Crashes and Blockers
- Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
- Fixed a crash that could occur when loading a savegame.
- On PS5, fixed a potential crash when going full disco on the DualSense lightbar.