It’s been a busy stretch for Digital Extremes. The studio kicked things off on Wednesday by launching Warframe on the Nintendo Switch 2 alongside its latest update, then headed straight to PAX East 2026 in Boston to keep the momentum going with a live devstream packed with reveals.
With its release on the Switch 2, Warframe players can now join their friends with cross-platform play and cross-save on PC, PlayStation, Xbox, iOS, and Android. Anyone who logs into Warframe on a Switch 2 from March 25 to April 15 will earn exclusive in-game items.
Players across all platforms also got their hands on The Shadowgrapher update, which includes Follie, Waframes 64th playable character. The update also includes a new co-op mode, Follie’s Hunt. Inspired by the multiplayer survival horror genre, this mode has four players completing three Shadowgraph Canvases while being hunted by Follie.
Coming from the PAX East panel, the big news for Warframe players is the arrival of Voruna Prime, launching April 8 across all platforms. And yes, there’s a twist. Unlike the standard version, this Prime variant goes fully quadrupedal, which is a first for the game. After years of space ninjas running upright, we now have one that prefers to hunt on all fours. It’s a small change on paper, but visually it stands out in a game that already leans heavily into style.
Over on the Soulframe side, things are still ramping up, but there’s a clear direction forming. While the team held a remote livestream, PAX attendees got a look at upcoming features, including the Duelo Pact system and a wolf mount that feels like it was revealed specifically to steal attention.
The next Soulframe Preludes (you can sign up to join on the official website) update is set to arrive in April, bringing a new story chapter titled The Wreck of Mestra Carmo. Players will chase down a haunted shipwreck, unlock a new ancestor, and gain access to the Navalha rapier along with fresh armor sets and environments. There’s also a new siege mission, additional side quests, and a reworked progression system aimed at making the experience a bit less opaque.
It is surprising how well Digital Extremes is handling both games at once. Warframe continues to evolve with bold, sometimes strange ideas, while Soulframe is slowly building its unique identity in parallel. It’s a balancing act that could easily fall apart, but so far, the studio seems comfortable juggling both. If nothing else, PAX East made one thing clear. Digital Extremes isn’t interested in slowing down anytime soon.
