The developers of MMORPG The Elder Scrolls Online have announced that Seasons of the Worm Cult Part 2 and free base game update 48 are now live on PC and Mac. The updates will be landing on consoles on November 12.
“Continuing the saga that began with Part 1 in June, Seasons of the Worm Cult Part 2 sees you and your allies venture into the grim region of Eastern Solstice to finally put an end to the Worm Cult’s dread schemes for the besieged island.”
Players will be able to venture to the Eastern Solstice, previously blocked by the Writhing Wall, and explore a fractured, long-suffering land twisted and consumed by fragments of Coldharbour itself. Contend with new world bosses, explore new delves and a public dungeon, encounter the enigmatic local Stone-Nest Argonians, and fight to ouster the entrenched cultists.
The story continues! With the fall of the Writhing Wall, the Stirk Fellowship marches eastward. Note that to unlock the full story questline, you have to have completed Seasons of the Worm Cult Part 1 main quests and the “Crossing the Wall” story quest.
Update 48 base game patch introduces new fixes, balance changes, and additions to ESO for free, available for all players. It also introduces an all-new event, Heart’s Week, kicking off in February.
- New Life Event Update – In addition to the brand-new event, Update 48 also breathes new life into one of ESO’s classic in-game celebrations. This December’s New Life Festival will feature eight additional daily quests, taking place all over Tamriel. This is in addition to a new style and player house rewards. Look out for more details closer to the start of the holiday season!
- Leaderboard Updates – With Update 48, to create a more unified and fair experience, all the game’s leaderboards (except for those in Cyrodiil) are now account-based. As a result, you will only have one entry per leaderboard (your highest score). This change also removes class-specific leaderboards.
- Combat Animation Memory Reduction – Update 48 also introduces some changes that help reduce the size of combat animations to reduce the impact on the game’s memory. This change should not have any noticeable impact on in-game visuals and zero impact on your ability to light attack weave or animation cancel.

