Yellow Brick Games released the first major update for aRPG Eternal Strands. Thanks to players’ reports and feedback over the course of the past month, the team was able to make some significant improvements to Eternal Strands and fix a list of top priority bugs & crashes.
Eternal Strands is a fantasy action-adventure that tells the story of Brynn, a young but fearless Weaver out on a journey to recover her people’s cultural home. It’s up to you to use powerful magical abilities and a diverse arsenal of weapons to take on enemies that range from humanoid constructs to towering beasts. Take advantage of the environment and temperature in battles against a roster of fantastical creatures. Climb every surface and use arcane skills to create new paths. Explore the world in pursuit of the Enclave’s lost mysteries and challenge giant titans on your journey.
Check out the official Steam page to find the full list of changes.
Eternal Strands – Update 1.0.13.1426 Includes:
Changes:
Improved combat responsiveness
- Added controller rumbles and vibrations.
- Implemented a directional hit reaction system, where enemies will react in the direction relative to the player’s attack.
- Improved the timing of enemy flinches.
- Improved enemy reactions to player attacks. Enemies will react faster, more often, and with more resistance when hit.
Improved inventory management
- Removed loot penalty for deaths from out of bounds falls.
Improved character movement
- Brynn’s minimum acceleration speed has been enhanced.
- Direction changes when walking or running are more reactive.
Bug fixes:
Multiple fixes on M&K controls
- Made it possible for players to remap the Climb (/cling) key.
- Fixed the Next/previous magic power and consumables inputs.
- “Casting Stance” action can now be rebound on mouse button 2.
- Increased the value range for mouse/camera sensitivity settings.
- Input to open the consumables wheel is now T (instead of C).
- Switching consumable with mouse wheel will now require holding C (instead of Alt) to prevent conflict with Dodge.
Progression fixes:
- Fixed an issue affecting players who had completed the “Brennig Glasstail Epic Hunt Quest” in the free PC demo.
- Fixed an exploit that allowed players to complete the quest “A shift in perspective” without meeting the mandatory criteria.
UI fixes
- When reading a dialogue too big to fit in the Dialogue box in one go, skipping will progress to the other part of the text instead of skipping to the next dialogue.
- Improved in-world UI elements’ performance.
- Fixed various UI layout issues.
Miscellaneous fixes
- Fixed incorrect statistics for Emerald Lucent.
- Color-blindness setting now has a proper filter (was previously a simulator).
- Removed the DLSS “Ultra Quality” mode which was not working as intended.
- Fixed certain malfunctioning thermodynamic simulation visuals on trees.
- Disabled malfunctioning 3D Spatial Audio setting for Playstation 5 players.
- Various crash fixes.