Expeditions: Samurai Shared the Preview of Upcoming Improvements

Expeditions Samurai Shared the Preview of Upcoming Improvements

Coming from Campfire Cabal and THQ Nordic, Expeditions: Samurai is a party-based RPG currently available in Early Access. The game is set in our world during real historical events, with an intricate, branching story and a vibrant cast of characters.

The Early Access release in the beginning of August allowed the developers to gather feedback and note areas in need of work. Now, the team is back with a new blog post with the preview of upcoming improvements.

“If you’ve been hanging out on the Discord, you’ve probably picked up a lot about what we’ve been working on since the Early Access release. We also dropped a few notes about our plans at the end of the last patch notes, but just in case you missed all of that, we’d like to summarise what you can expect soon.”

Expeditions: Samurai – Upcoming Improvements Include: 

  • Rebindable Mouse Inputs – On mouse and keyboard, you will soon be able to rebind Select, Move, and Interact inputs separately.
  • Party Size will move to the 6-person party from the previous games. Note that not all levels will allow it, some will still require you to bring 4.
  • Stealth Tweaks & Overall Game Balance changes.
  • Trade Screen Updates – The trade screen will show the actual value of each side of the proposed trade.
  • Worldmap UX Improvements.
  • Using Companion Skills in Dialogue.
  • More Character Creation Options.

Other Bits and Bobs:

  • Update 1 will add multiple new outfits, including a new Ronin outfit for Kage.
  • Kage and Piet have both received face and beard updates to make them look better and match the detail level of other characters.
  • Some weapon models have been scaled down, notably daggers and pistols.
  • We have some VFX changes coming in, including better gun smoke effects for pistols, arquebuses/tanegashima, and the guns of De Albatros.
  • In a similar vein, some of you have noticed that the visual effect that plays when you regain an action point in combat was the level-up VFX from Rome. That was a placeholder! We’ll be re-implementing that VFX as a level-up effect and adding a new, subtler effect for regaining an AP.
  • A few dialogue choices in the beginning of the game that previously only offered a quippy option or a rude option will receive a new option for players going for “polite but serious”.
  • Performance slightly improved across the board.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.

Sign Up

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.