Godsworn Content Update #5 – Invasion of Heilsberg is Out Now

Godsworn Content Update 5 - Invasion of Heilsberg is Out Now

Mythological RTS Godsworn received its fifth content update, bringing a new Invasion type co-op challenge map called Invasion of Heilsberg. It is up to you to invade the lands of the Teutonic Order and capture castle Heilsberg. To mount a successful siege, you will have to claim the resources of the defenders.

Set during the time of the Northern Crusades, the game lets you take control of a divine hero. It is up to you to gather worshippers, rally your armies, and crush your enemies to claim these lands. The developers expect Godsworn to remain in the Early Access for a little over a year, if everything goes according to plan. It will allow the team to collect valuable player feedback and tests on a larger scale than can be achieved by the developer alone.

Additionally, the game received a number of fixes and changes:

Features:
  • New challenge map: Invasion of Heilsberg, a siege co-op map.
  • New glyph: Pillager, allows certain basic units to pillage buildings like raiders.
  • The range of buildings is shown when selected when necessary, such as towers.
  • Damage comparison should now always display.
  • Units, not just heroes, are now able to gather pickups (experimental). Please let us know if this affects your performance.
  • Worshipper spawn formula has been overhauled (experimental). We saw that players found that free housing was not impacting the arrival rate of worshippers as effectively as expected. We have made the army population affect it less, and adjusted other numbers to hopefully make eco boom strategies more viable.
  • Blue Pastures footprint has been reduced by 2 tiles on each side, to make it easier to place.
  • You can now also toggle the UI visibility in the menu and here select screen.
Fixes:
  • Massively improved optimization for wall logic, hopefully improving the performance in maps like Siege of Lennewarden.
  • Optimization of the auras in the game, hopefully leading to less FPS spikes.
  • Work-in-progress text fixes for the Order faction and miscellaneous stuff, for the upcoming Bishop update. More to come.
  • AI should no longer target AI opponents that have no entities on the map, sometimes causing them to sit in the base.
  • Shrine tier upgrade health has been fixed.
  • When switching from construction to casting, the construction targeter no longer lingers.
  • Missing upgrades in the inspector have been fixed.
  • Dead buildings that are still sinking into the ground can no longer be used by AI to build units. This likely explains the reports of the AI spawning units out of nowhere.
  • Reverted the text blurriness fix from the previous update, it was not working as intended.
  • The cursor image is now reset when returning to the menu.
  • Gilded Horse upgrade should no longer show a shield visual, as that was reflecting old design.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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