GOG.com Is Being Acquired by Its Original Co-Founder – What It Means for Gamers

GOG.com, the beloved DRM-free digital game store known for preserving classic PC titles and offering a curated marketplace, is entering a new chapter. Michał Kiciński, one of the original co-founders of both CD PROJEKT and GOG, has acquired 100% ownership of GOG from CD PROJEKT, marking a significant shift in the platform’s direction and reaffirming its independence.

Kiciński’s purchase, completed through committed funding without selling any of his CD PROJEKT shares, returns GOG to its roots and signals a renewed focus on the values that made the service unique from day one: DRM-free games, player ownership, and game preservation. According to the official announcement, the core mission remains unchanged. If anything, it’s set to become even more central under the new ownership. In a statement, Kiciński highlighted GOG’s original vision: to bring classic games back to players and ensure that once you buy a game, it truly belongs to you, forever. He reaffirmed that GOG will continue to operate independently and place greater emphasis on reviving and maintaining timeless titles for modern PCs without copy protection.

Importantly for players, DRM-free policies will remain a cornerstone of the platform. Your library, offline installers, and optional use of GOG Galaxy won’t change, keeping the ownership experience intact. The new ownership also promises continuity in GOG’s relationship with CD PROJEKT: The Witcher, Cyberpunk 2077, and other CD PROJEKT RED games will continue to be available on the storefront.

The news has been welcomed by many in the community who view GOG.com as a refuge from restrictive digital rights management practices and overly aggressive storefront models. With this change, GOG aims to double down on its ethical, non-predatory approach and empower indie developers alongside big studios, while giving players a stronger voice in the platform’s evolution through new community initiatives planned for 2026. GOG’s acquisition echoes a belief that games should “live forever” in the players’ hands — a mission that now continues outside the direct umbrella of CD PROJEKT but with the original champion of that idea once again at the helm.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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