GreedFall 2: The Dying World is currently available in Early Access. The game will receive major update 0.2 on March 27th, bringing along a wealth of new content and additions. Over the last few days, the developers had been on hand outlining some of the more exciting parts of the update. The latest blog post is dedicated to the updated combat system, the feature that many players have expressed their discontent with.
“Since the launch of GreedFall 2’s Early Access, many of you have shared your thoughts on the combat system. You’ve expressed clear expectations: more fluidity, responsiveness, and clarity. We’ve heard you and improving the combat is one of our priorities. The upcoming update marks a major step in that direction. It improves the overall feel of combat, enhances visual clarity, and reinforcing the tactical aspect of the system.”
Here are the improvements coming to GreedFall 2 combat in update 0.2:
- More responsive and dynamic combat – The reactivity and close-quarters combat in real-time have been significantly improved. Attacks now trigger sooner and chain together more quickly, with snappier animations and smoother transitions — there’s no more returning to idle poses between strikes.
- Movement has also become more fluid with the addition of strafe mechanics, faster 90° and 180° rotations, and gap-closing mechanics that help reduce downtime between actions.
- The Lock Target system has also been reworked. It now allows you to have a closer use of the camera in real-time combat, improved target-switching, and smoother transitions between enemies.
- A clearer Interface for more informed decisions. Visual feedback has been improved across the board: damage, critical damage, status effects, and positioning bonuses (like flanking or verticality) are now much easier to identify. You’ll always know what’s happening — and why.
- The UI has also been redesigned to better support gameplay: new icons for abilities, effects, and loot; clearer health and armor indicators; and improved visibility for Action Point gains.
- A deeper tactical approach. New tactical skills now allow you to issue group commands such as hold position, rally, heal, or revive. You can also order your allies to disengage when in difficulty. Knockbacks or movement-altering effects no longer wipe a character’s action queue.
GreedFall 2 – Update 0.2 adds a variety of new content across the board, including: the continuation to the main storyline; new region and its biome: Olima, City of Stars & a new companion; the new Hub system; the start of the companion quests; new weapons and skills; improved combat system; bug fixes, and more.
“These improvements mark an important milestone — but we know that combat is a core pillar of your experience. Our goal is to make the real-time experience more engaging and fun, both for players who are used to action RPGs and for those who want to discover the tactical aspect offered in GreedFall 2. We’ll continue refining it throughout Early Access. More changes are already in the works: balance tweaks, new animations, community-driven adjustments… You’ll see the combat system evolve with every update, right up to the final release.”