Developer Spiders is back with a new blog post dedicated to GreedFall 2: The Dying World. In it, the team goes over the sea-faring faction of the Nauts. These are familiar faces (and familiar tattoos) to those who played the original GreedFall, but for the rest the article can serve as a quick introduction.
“In the world of GreedFall, few factions inspire as much fascination and caution as the Nauts. They arrive in silence and depart with the winds. No banners, no declarations—only their unmistakable ships, their tattoos like currents winding across the skin, and a gaze that always seems to see a little further.”
The Nauts are not born; they are made as sea-born or sea-given. Those who join their ranks leave their past behind, instead embracing the life of discipline, precision and purpose. A new identity, and a code that binds tighter than chains follow the Nauts like the tides. They have a codified language and are immediately recognizable by their facial tattoos that represent their advancement in the guild and tell their story.
The Nauts are the only faction that can reliably chart courses and traverse the seas. Their vessels have been the first to reach Teer Fradie where others have foundered. How they do so is a matter of speculation—some speak of ancient maps, others of techniques passed down in whispers, and some, in misguided conviction, even of heretical magic. But the fact remains: if you need to get somewhere, you need the Nauts.
However, you better remember, they can ally with all, but owe their loyalty only to their own.
