Developer Spiders released a new Hotfix 0.1.1 for RPG GreedFall 2: The Dying World. It is a small patch that brings some fixes and improvements to the game in accordance with the player feedback.
Previously, the developers have also shared a community update to outline the upcoming improvements. The next big update will introduce a new region, the first companion quests, new skill trees, the hub that will help players navigate the world. More details will be revealed closer to the update itself. Long-term plans also include enhancing optimization, further building upon UI/UX and improving combat.
GreedFall 2: The Dying World is currently available in Steam Early Access. In Autumn, GreedFall 2 will be updated with a new companion and related quests, extension of the main story, new region & 2 new skill trees. Likewise, winter update will bring new companion and related quests, crafting system, new local quests for Teer Fradee and Uxantis, new skill trees and abilities.
Through it all, the developers also promise continuous community feedback and balancing updates.
GreedFall 2 – Hotfix 0.1.1 Includes:
- In borderless windowed mode, the mouse cursor is now constrained to the window
- The camera effect setting is now disabled by default to prevent motion sickness
- In combat, hovering over companions portraits will change the cursor’s appearance when you target an ally
- When hidden, combat log is now the correct size
- Removed gear types in description (light, medium, heavy)
- Added localization
- Increased Sulfur loot rate
- Improved the targeting of apes in combat
- The ‘hold button’ interaction with NPC doesn’t need to be held anymore, except to intereact with the companions
- Added new bald choice for Character Creation
- Improved lizards animation
- Apes will now descend from the trees once all the other apes on the ground are defeated
- Fixed an issue where the characters would slide when casting a spell which requires a line of sight without the line of sight
- Fixed scrolling on long notes in Codex
- Fixed an issue where the tutorial window would close while using the wrong input
- Fixed an issue where NPC would spin around for no reason
- Fixed the jittering of hair and clothes
- Fixed some dialogues in cinematics
- Fixed an issue where a boss would spawn on top of players
- Fixed the desynchronization of chest and arms during dialogues
- Fixed an issue where the lower part of the mouth would not move when speaking
- Fixed an issue where holes would appear in the clothes
- Fixed an issue where miners didn’t have pickaxes in their hands or sweeping NPC were not displayed properly
- Fixed an issue where the player’s eyebrows didn’t change colour properly
- Fixed the companions being inactive in Autonomous Party mode
- Fixed an issue where the close button on tutorial windows was not displayed properly
- Fixed the Lantern skill which now works as intended and has the right icon
- Fixed a blocking issue that could happen in the quest “Find the gold scales”
- Fixed the Depth of Field ratio during dialogues
- Fixed an issue where the main character didn’t auto-attack while they aren’t controlled in Autonomous Party mode
- Fixed an issue where the loot was missing from a chest in Teer Fradee
- Fixed an issue where the traps would reappear after fast travel or loading a save