Developer Spiders released patch 1.2 for RPG GreedFall: The Dying World, fixing a variety of issues from localization to stability and performance.
GreedFall: The Dying World serves as an indirect prequel to GreedFall. The events of the game start 3 years before the adventures of De Sardet. Where previously you had an opportunity to explore a mysterious island of Teer Fradee, now you play as a native whisked away to the foreboding continent.
As the world is ravaged by war and scarred by the Malichor, you must use diplomacy, cunning and combat as well as a help of new allies to regain your freedom and put an end to one man’s ambitions of conquest. Must a world be broken to be saved?
GreedFall: The Dying World – Patch 1.2 Includes
Localization:
- Retakes on Japanese added.
- Localization fixes.
Stability and Performance
- Fixed multiple causes of crashes occurring during gameplay
- Fixed a crash that could occur when switching Xbox accounts while the game is running
- Improved overall game stability during fast travel
- Reduced excessive loading times
Quests and Progression
- Fixed an issue where “Sniffing out a Necklace” could fail due to a missing NPC
- Fixed an issue where the objective would not update if the left-side guard was killed in stealth before Baren
- Fixed multiple progression blockers affecting the following quests: “Save Teer Fradee, Secret Meeting”, “Doneigad’s Initiation”, “A Crown For A Journey”, “A Beast in The Military Quarter”, “A New Alliance”
- Fixed an issue preventing progression after the initiation story stage
- Ludwig’s third companion quest can now be unlocked as intended
- Fixed an issue in “Nauts in Disguise” where the tonic could not be found or crafted
Gameplay and AI
- Fixed an issue where the player could become trapped when entering a restricted room during Ludwig’s quest
- Fixed an issue where companions would repeatedly ask the player to wait at camp
Save System
- Fixed issues that could result in loss of progress or prevent saving during gameplay
Audio
- Fixed an issue where sound effects and dialogue audio could be missing
Achievements
- Fixed an issue where the achievement “All for one, one for all!” could not be unlocked during main quest progression
