GreedFall: The Dying World Received Patch 1.2

GreedFall The Dying World Received Patch 1.2

Developer Spiders released patch 1.2 for RPG GreedFall: The Dying World, fixing a variety of issues from localization to stability and performance.

GreedFall: The Dying World serves as an indirect prequel to GreedFall. The events of the game start 3 years before the adventures of De Sardet. Where previously you had an opportunity to explore a mysterious island of Teer Fradee, now you play as a native whisked away to the foreboding continent.

As the world is ravaged by war and scarred by the Malichor, you must use diplomacy, cunning and combat as well as a help of new allies to regain your freedom and put an end to one man’s ambitions of conquest. Must a world be broken to be saved?

GreedFall: The Dying World – Patch 1.2 Includes

Localization:

  • Retakes on Japanese added.
  • Localization fixes.

Stability and Performance

  • Fixed multiple causes of crashes occurring during gameplay
  • Fixed a crash that could occur when switching Xbox accounts while the game is running
  • Improved overall game stability during fast travel
  • Reduced excessive loading times

Quests and Progression

  • Fixed an issue where “Sniffing out a Necklace” could fail due to a missing NPC
  • Fixed an issue where the objective would not update if the left-side guard was killed in stealth before Baren
  • Fixed multiple progression blockers affecting the following quests: “Save Teer Fradee, Secret Meeting”, “Doneigad’s Initiation”, “A Crown For A Journey”, “A Beast in The Military Quarter”, “A New Alliance”
  • Fixed an issue preventing progression after the initiation story stage
  • Ludwig’s third companion quest can now be unlocked as intended
  • Fixed an issue in “Nauts in Disguise” where the tonic could not be found or crafted

Gameplay and AI

  • Fixed an issue where the player could become trapped when entering a restricted room during Ludwig’s quest
  • Fixed an issue where companions would repeatedly ask the player to wait at camp

Save System

  • Fixed issues that could result in loss of progress or prevent saving during gameplay

Audio

  • Fixed an issue where sound effects and dialogue audio could be missing

Achievements

  • Fixed an issue where the achievement “All for one, one for all!” could not be unlocked during main quest progression
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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