GUNNAR Teams Up With CD Projeckt Red To Deploy Cyberpunk 2077: Militech Glasses

GUNNAR Optiks is heading back to Night City with a new pair of licensed gaming glasses. The company has announced the Cyberpunk 2077 Militech, a tactical‑styled frame inspired by the mega‑corp’s elite soldiers, launching as its latest collaboration with CD PROJEKT RED at a $99 MSRP. The Militech follows on the heels of the Cyberpunk 2077: Dex glasses, which quickly became one of GUNNAR’s most popular licensed frames.

Where the Dex captured the slick fixer aesthetics, the Cyberpunk 2077 Militech goes full corporate operator. The new frame uses a rugged, high‑wrap shield design made from a premium engineered polymer, with sharp, angular lines and a black‑and‑yellow Militech color palette. That wraparound construction isn’t just for looks: it’s meant to enhance peripheral visibility while maintaining a bold tactical silhouette that still works for all‑day wear at a desk or in front of a TV.

As with GUNNAR’s other gaming styles, the Cyberpunk 2077: Militech is built around the company’s patented lens tech. Buyers can choose between Amber lenses for typical gaming and screen use or darker Sunglass lenses for outdoor wear and bright environments. Both designed to cut digital eye strain, boost contrast, and help with focus over long sessions. The lenses ship with G‑Shield Plus coatings for anti‑reflective and smudge resistance, 100% UV protection, and GUNNAR’s signature blue‑light filtering.

Each pair comes bundled with a set of Cyberpunk 2077 collector accessories to lean into the collab: a Militech‑branded metal collector’s case, a themed microfiber pouch, a matching cleaning cloth, and a 12‑month warranty. For players who missed out on the Dex or just prefer the hard‑edged Militech look to a character‑driven design, this release offers another way to fly the Cyberpunk flag on their desk setup while picking up a practical eye‑strain solution in the process.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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