The developers from Unfrozen has released a 3rd patch after Heroes of Might and Magic: Olden Era launch. This time the main focus belongs to bug fixes, network stability improvements, and balance adjustments. The team removed many critical issues, including one affecting campaign progression. Moreover, network stability and lobby entry have been improved, along with client synchronization and reconnection processing. The developers expressed their gratitude to the players, promising to work harder on the game experience improvements.
Set in the fantasy world of Enroth, Heroes of Might and Magic: Olden Era is a brand-new entry in the legendary series of turn-based strategies. Lead one of six available factions to victory by building magnificent cities, defeating countless armies, and obtaining powerful artifacts.
The game promises a return to the origins of the legendary saga, inviting both veterans and new players alike to explore Jadame, a mysterious continent in turmoil.
Heroes of Might and Magic: Olden Era – Patch 3 Overview
Bug Fixes
- Fixed progression blocking issues in the “Into the Woods” mission
- Fixed Mountain Monastery object incorrectly increasing hero attributes (now correct)
- Fixed rare AI-player error during sieges
- Recruitment window now closes automatically when all units are hired
- Fixed construction menu scaling on 21:9 monitors
- Restored missing tooltips for neutral creature stats
- Crystal Iriyad Defense stat corrected (8 → 10)
- Fixed Faun Warriors “Nature’s Fury” ability cost (1 → 2)
- Fixed “Children of the Wild” faction law not functioning
- Fixed AI-player freeze in some battles
- Fixed Beelzebub’s Blessing stacking incorrectly with Battle Frenzy and As Luck Would Have It
- Fixed incorrect tooltip for AoE attacks (previously stated they affected all creatures)
- Infernal Hydra now correctly applies Weakening Venom on alternative attack
- Added notification for receiving artifacts from Crow Nest
Network
- Fixed issues with joining lobbies and starting games
- Fixed reconnection system during active games
- Added game version check when inviting friends (prevents desynchronization)
- Improved filtering for lobbies without password protection
- General networking improvements
Balance
- Multiplayer Timers: Hero selection time increased 5→6 minutes; PvE combat timer reduced by 5 seconds; daily bonus +15 seconds; weekly bonus +30 seconds
- Diplomacy Skill: Recruiting cost reduced from +100% to +50% resources; increased influence of army composition and hero level; reduced army strength requirements for “Hostile” squads
- Defense Towers: Damage per constructed building increased from 10% to 15%
- Hive Building Costs: Chitinous Ziggurat (2250 gold, 5 crystals → 3750 gold, 0 crystals); Burning Soul Burrows (4500 gold, 10 crystals → 6000 gold, 5 crystals)
- Hero Skills: Battle Magic bonus 15/20/25% → 15/25/35%; Thaumaturgy mana cost 150/125/100% → 100/75/50%; Tactics (“One for All” attack bonus 3→2 per enemy; “All for One” defense bonus 3→2 per ally)
Localization
- Fixed outdated game title in Traditional Chinese
- Fixed Le Ménestrel translation in French
- Fixed tutorial quest log in Polish
- Fixed “Leeching Hop” ability for Hoplets and Dusk Hoplets
- Fixed Lich Dragon ability description
Heroes of Might and Magic: Olden Era is available on PC through Steam and Xbox Game Pass.

