Developer Unfrozen rolled out the latest Patch #12 for turn-based strategy Heroes of Might and Magic: Olden Era, addressing bugs and rough edges that surfaced after the release of Patch #11.
“Your reports and feedback after Patch #11 helped us identify and prioritize the issues addressed in this update. Keep them coming — they go straight into our bug tracker. Thank you for your support!”
Heroes of Might and Magic: Olden Era – Patch #12 Contains
Bug Fixes
- Jebus Tournament: The absence of a player’s starting hero at the beginning of a tournament battle no longer crashes the game.
- Fixed the hotkey for “Heroic Strike”.
- Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped.
- An enemy hero executing a strike while under the effect of “Mirage” no longer crashes the game.
- An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game.
Balance
- Balance adjustments from the previous patch over-nerfed Magic heroes in Arena Mode; as a result, we are decreasing the starting unit counts offered during the draft phase.
- “Sorcery”: Magic Damage bonus increased: 10/20/30% → 20/30/40%.
- Magic Damage specialists (Sorcery specialists) have been adjusted: they now gain a 15% + 5% bonus per 3 hero levels (previously 10% + 1% per 1 hero level).
- “Stables” have been completely blocked from generating on Sprint template (for good this time, good riddance).
- The size of the player starting areas on Jebus Tournament template has been slightly reduced. Guard strength for both standard guards and central area gatekeepers has been slightly decreased.
- “Point of Balance” objects can no longer generate in players’ side areas on Helltide.
Localization
Fixed a translation memory error where the Chinese localization for Angels (and Archangels) was accidentally reverted to 光明者. The correct official term (天使) has been fully restored.

