Heroes of Might & Magic: Olden Era Outlined Faction Laws

Developer Unfrozen is back with another blog post for the upcoming turn-based strategy Heroes of Might & Magic: Olden Era. This article is dedicated to faction laws, a feature entirely new to the series, helping to make the factions even more unique.

“When it comes to factions, we thought about how to add more variety into gameplay with each session and bring something fresh and innovative to the game — by introducing the laws we believe it will do just that. We want each match to feel unique and to have multiple paths of progression, without having to go through the same build path and having to pick only the best strategies.”

Faction Laws expand upon the regular day-to-day, week-to-week gameplay loop, adding a feature similar to technology trees in other games. It also adds an entirely new layer of balance to the game, allowing the developers to adjust the factions by granting them certain unique upgrades that can improve designated unit tiers as well as your economy.

As you fight with your Heroes, you will earn not only experience, but the new Faction Law points as well. They will accumulate and grant you Seals as you’ve gathered enough of them. You can use these Seals to enact laws or save them for later, as some laws require more of this currency. The benefits can empower your heroes, armies and economy, or provide various unique features. For example, if you play as Temple, you can enact a law that allows you to build structures in your towns twice a day, while Grove can make their units’ abilities require fewer Focus Charges.

Faction Laws are split into tiers, where each subsequent more powerful tier requires a spending a sufficient amount of Seals before it becomes available. Check out the full blog post or the video above to learn more.

Heroes of Might & Magic: Olden Era – Faction Laws Introduce: 

  • A new strategic layer to your gameplay that was never present before in the series
  • Empowerments to each unit tier based on your decisions
  • Multiple build paths for your faction thanks to unique perks or bonuses to your heroes, military or economy
  • Your starting faction will always retain its strength throughout the game, even though you might capture multiple other cities.
  • An additional variety of options that let you focus on either Might or Magic, depending on your faction of choice
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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