Developer Unfrozen released Patch 6 for the Early Access version of turn-based strategy Heroes of Might and Magic: Olden Era. This patch focuses on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface.
It also resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior. The developers have also introduced the new “Moderate” difficulty setting for skirmish maps. Located right between Normal and Hard, it’s designed to help you transition to tougher challenges with ease.
“Thank you for your continued feedback and bug reports — they help us keep the game stable and steadily improving. Have a great time exploring Jadame and stay tuned for the next updates!”
HoMM: Olden Era – Patch 6 Changes Include:
Network & Stability
- Fixed a desync issue caused by the “Involuntary Summons” building in loaded saves.
- Fixed a desync issue caused by the “Guild of Six Winds” building.
- Fixed a freeze in loaded saves where simultaneous turns had been interrupted.
- Network lobby & matchmaking fixes.
- Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely.
- Kicked players no longer appear in the connection issues window.
- Various other network stability improvements.
Timers, Hotseat & UI
- Fixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode.
- Players now receive +5 seconds on the timer after each stack ends its turn in combat.
- Changed the rules for timer penalty accumulation when restarting a match.
- Fixed incorrect display of time spent in the campaign.
- Redesigned building windows on the city construction screen.
- Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button.
- Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero.
Balance
- A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale.
- AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased.
- Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full.
Localization
- Added descriptions for the new difficulty level.
- Updated Czech localization: fixed various errors and typos.
- Replaced some narrative placeholder texts in Russian, English, and Czech (remaining localizations to follow in the next patch).

