Developer Unfrozen rolled out a new Patch #11 for turn-based strategy Heroes of Might & Magic: Olden Era. It focuses on balancing faction mechanics, fixing exploits, and improving overall gameplay convenience based on player feedback.
The team has completely reworked the core logic behind raising dead after combat. Players can now raise enemy units into undead even if they did not have creatures of that exact tier in their army. Along with this, the energy cost to raise creatures has significantly changed.
Heroes of Might & Magic: Olden Era – Patch #11 Fixes & Changes Include:
New features:
- The Necromancy interface has been significantly redesigned: additional information has been added to guard tooltips on the map and in the end-of-battle window. You can now switch between accumulating Necromantic Energy and turning creatures into Undead of the same tier directly in the battle results window.
- The Dungeon Heroes’ Combat Stance interface has been improved.
- The retreat button has been disabled in single-hero mode, and tooltips have been added explaining the reasons for blocking an escape or surrender in various situations.
- Selected spells are now displayed in the arena’s final window.
Bug fixes:
- Fixed a bug where dragons dealt half damage with their alternative attack when choosing certain strike directions.
- Fixed the description of the “Vampirism” passive ability for Vampire Lords and Vampire Scholars.
- Fixed a bug where Stinging Ra’Shoth counterattacked while under the effect of “Staggering Hits”.
- Fixed a bug where the “Weakening Venom” and “Poisonous Blood” abilities of Chthonic Hydras and Infernal Hydras increased damage dealt instead of reducing it.
- Fixed a bug where the “Mirror Copy” spell effect could be dispelled, leading to the indefinite existence of the created copy on the battlefield.
- Added the correct cooldown time for the “Lightning Bolt” ability of Thunder Qilins.
- Fixed a bug where the max-level “Guillotine” spell failed to trigger on stacks with full HP.
- Activating active skills or performing a counterattack animation in combat no longer resets the player’s current selection from the active abilities panel.
- Fixed a bug where Grove faction Might heroes in Arena Mode were offered an incorrect set of skills to choose from.
- Fixed an incorrect creature type indicator for the summoned Avatar.
- Enemy traps now become visible strictly upon being stepped on, rather than when stepping onto adjacent hexes.
Highlights:
- Changes have been made to Schism’s “Abyssal Communion” (the effect now applies to non-Schism faction units as well), as well as to Hive’s larvae mechanics, shifting their gameplay focus toward their explosive potential.
- Following recent balance adjustments and nerfs to Might heroes, Mages have significantly solidified their position. The developers are reverting the base stats of “Battle Magic” to their original values. The heavily debated “Summon Avatar” skill has also been adjusted.
- New competitive templates have been added to the random map generator — Jebus Tournament and Outcast Tournament, featuring uninterrupted simultaneous turns, alongside the hybrid templates called Mix and Galaxy.
- The template rotation pool has been updated for both Classic Mode and Single Hero Mode, and the faction pick-and-ban order between players has been slightly adjusted.
- An extensive balance pass. For the full list of changes and numeric value adjustments, check out the Steam page.

