Honeycomb Brings The Echo Aviation Controller To Xbox With New XPC Model

Honeycomb Aeronautical is taking its Echo Aviation Controller (check out our review) to Xbox, and that matters because flight-sim gear on console is still a fairly small club. The new Echo Aviation Controller XPC keeps the same couch-friendly pitch, roll, yaw, throttle, trim, and system controls from the PC version, but adds Xbox support for the first time. The Echo Aviation Controller XPC is expected to begin shipping in Fall 2026, just in time for the holiday season. Honeycomb says the controller is intended to work well for Microsoft Flight Simulator in front of the TV, which is probably the most sensible use case for anyone who likes their aviation serious but their living room not covered in switches.

The pitch here is simple. Honeycomb wants to give Xbox players a more specialized flight-sim controller without forcing them into a full cockpit setup. According to the company, the Echo Aviation Controller XPC combines a precision analog stick, four independently assignable throttle levers, a trim wheel, rear rudder paddles, and physical controls for landing gear, flaps, and parking brake. It is built to do the job of a lot of sim gear while staying compact enough to live on your couch or lap table instead of demanding its own hangar.

Honeycomb is using the same sensor tech used in the PC version, with TMR sensors in the analog stick and Hall Effect sensors in the rudder controls. That should help with precision and long-term durability, which are both more useful than flashy RGB when you are trying to grease in a landing and pretending you planned it all along. The controller is designed for both Xbox and PC use, so it is not a one-platform dead end.

Marc Küpper, Honeycomb’s CTO, said the company wants to broaden access to flight simulation by bringing the controller to console players in a more relaxed setup. That lines up with the bigger story here, which is not just another accessory launch, but a sign that flight-sim hardware makers see enough console demand to chase it seriously.

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Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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