JBL Announces Two New Quantum Gaming Headsets

JBL is expanding its Quantum gaming audio lineup with two new headsets aimed at players who want immersive sound without necessarily spending a fortune. The new JBL Quantum 520X and JBL Quantum 120 bring the company’s Quantum Spatial Sound and 50mm carbon dynamic drivers to two very different price points.

The wireless JBL Quantum 520X will sell for $129.95 and is designed for gamers who want flexibility across multiple platforms. It supports PC, Mac, iOS, iPadOS, Android, Xbox, and PlayStation, with both 2.4GHz wireless connectivity through its included dongle and Bluetooth 5.4.

The headset is built for extended sessions, featuring a silicone headband and breathable fabric ear cushions. JBL claims up to 37 hours of battery life, while a five-minute quick charge can add another hour of playtime.

Meanwhile, the wired JBL Quantum 120 drops the price to $49.95. It connects through either USB-C or 3.5mm and works with PC, Mac, iOS, iPadOS, Android, and gaming consoles. JBL is positioning it as the simpler option for players who would rather skip batteries and wireless connections altogether.

Both models use JBL Quantum Spatial Sound alongside Hi-Res Audio and JBL QuantumENGINE software, allowing players to customize their audio experience. They also include detachable noise-cancelling 6mm cardioid boom microphones for voice chat, which should help keep teammate communications clear while filtering out some of the usual background noise.

The 50mm carbon dynamic drivers are intended to provide the range needed to pick out everything from larger environmental sounds to quieter details such as distant footsteps. In other words, JBL is targeting both immersion and the increasingly important ability to hear someone sneaking up behind you before it becomes someone else’s highlight clip.

The JBL Quantum 120 is available for presale now, while the wireless Quantum 520X is scheduled to launch on October 18, 2026.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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