Mythological RTS Godsworn Received Content Update #8

Mythological RTS Godsworn Received Content Update #8

The developers from Thunderoak Interactive have released the latest update #8 for classic RTS Godsworn. Set during the time of the Northern Crusades, the game lets you take control of a divine hero. It is up to you to gather worshippers, rally your armies, and crush your enemies to claim these lands.

In the latest update, the team added not one, but two maps. The first is the one that the Discord community voted for: Guardians of Treiden, a 1-6 player challenge of the RPG type where you play using only one hero. This time, there are already 2 factions fighting between each other, and you must tip the scales in the favor of the one you choose to join.

Additionally, the developers have decided to turn the challenge map into a 2v2 skirmish map called Treiden. The map has a unique aspect where one of the players in the team is much more secluded and protected behind their teammate.

Godsworn – Content Update #8 Additions Include:

Features:

  • New challenge map: Guardians of Treiden, a hero-only map where you push your chosen side to victory, together or against each other.
  • New skirmish map: Treiden, a 2v2 map where one player on each team is more protected.
  • New glyph: Divine sigils, increases base income by +4 faith.
  • New achievement: Guardian of Treiden, complete Guardians of Treiden on Insane difficulty.
  • GPU instancing optimization, hopefully resulting in better FPS.
  • First pass on Steam Deck implementation. We continue actively working on support for it and will let you all know when fully ready.

Fixes:

  • In RPG mode, Shadows and Black Knight units no longer have a summon limit of one.
  • Fixed that only the hosting player could buy from the shop.
  • Fixed that Raiders would sometimes get stuck when trying to attack.
  • When diplomatic state changes, it now correctly updates mouse highlighting.
  • Fixed flipped descriptions of assigned/not enough worshippers.
  • RPG mode Saule Flare ability rotation issues have been fixed.

Balance:

  • Avenging Angel description now correctly reflects her not having piercing and radiant damage.
  • Avenging Angel has gained reach and her magical attack has been changed to physical, to better reflect the spear visual.
  • Avenging Angel Retribution ability now has damage falloff.
  • Avenging Angel lifesteal increased to 50%.
  • Blue Pastures can now be dedicated by the Bishop.
  • Stardaughter health regen increased by 1.5 (both Lunar and Solar).
  • RPG mode Meness’ Hidden Blade ability cost reduction from 35 to 25 faith.
  • RPG mode Meness’ Horned Stride ability reduced cooldown and cost.
  • RPG mode Saule Flare ability damage has been increased from 65 to 95.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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