Nested Lands – Alpha Test Available Now

Nested Lands - Alpha Test Available Now

Developer 1M Bits Horde and publisher META Publishing have kicked off the open alpha test for Nested Lands, a ruthless medieval RPG with survival elements and in-depth village building.

If you want to survive everything this world throws at you, from bandits and plague to cold, thirst and hunger, you will need to band with other survivors. Lead them, take care of their needs and assign tasks, and in return they will help you with gathering, crafting, building, mastering your skills, and more.

The game offers dozens of upgradable buildings and hundreds of items to craft and customize, including farms and animals – and it is up to you to shape your settlement as you see fit. But don’t let your growing dynasty blind you — hostile forces lurk nearby, ready to spill your blood, and plague is just around the corner.

“This Alpha round is designed to test players on how far they can extend their settlement and how autonomous it would be. Villagers will build, craft, and sustain themselves, but only if guided properly. As the village grows, so will the impact of the player’s decisions, as they will begin to shape the lives of each villager. The world is brutal, so be prepared for bandits to raid the village. Fend off their attacks, reinforce the settlement, and most importantly, SURVIVE THE PLAGUE.”

Nested Lands – Update 0.7.0.9 for Alpha Test Includes:

New Features & Improvements

  • Added quickslot inputs (1-8), allowing players to use items directly without opening the interface.
  • Shields can now be placed in quick slots for easier access.
  • When using an item from a quickslot, the interface will now close automatically.
  • Implemented tab navigation in the Village Management interface.
  • Removed gamepad deadzone.
  • Streamer mode option added to the settings.
  • Added FPS Limit to the game

Bug Fixes

  • Added colliders to simple chest structures.
  • Fixed localization issues in multiple areas, including:
  • Farm station buttons
  • NPC profession names
  • Interaction labels for wells and rivers
  • Resolved an issue where animals would run away from the player.
  • Fixed Balder’s hair.
  • Adjusted the Build Tool panel so it no longer overlaps with player status conditions.
  • Fixed an issue where the player could climb invisible walls.
  • The player can no longer dodge while using a bow.
  • Trees no longer spin when being cut down.
  • Fixed camera control issues when using a gamepad.
  • Resolved UI problems with the Bug Reporter tool.
  • Adjusted input code for walking and running for better responsiveness.
  • Fixed an issue where a video tutorial would display the last frame when switching topics.
  • If a loot setup item is a recipient and has no liquid stored, its charge value will now always be 0.
  • Fixed an issue with the villager recruitment process in advanced save files

 

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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