New NVIDIA DLSS Boosts Arrive for Half Sword, CODE VEIN II, and Highguard

GeForce RTX gamers have fresh reasons to fire up their libraries this week as NVIDIA adds performance-accelerating technologies to several recent releases. Half Sword arrives with DLSS 4 support, CODE VEIN II launches with DLSS Super Resolution, and Highguard is now live with DLSS Super Resolution enhancements, all aimed at delivering smoother frame rates and sharper visuals on RTX-powered PCs.

Half Sword steps into Early Access on January 30 with support for DLSS 4 with Multi Frame Generation, a cutting-edge feature that uses AI to generate additional frames and drastically improve performance on GeForce RTX 50 Series GPUs. Players take on the role of a fledgling combatant in 15th-century Europe, engaging in physics-driven melee combat as they fight through tournaments, perfecting strikes and defense with precision-oriented controls. Using DLSS 4 can make intense clashes and high-resolution play feel much smoother, while an optional upgrade to DLSS 4.5 Super Resolution via the NVIDIA app promises even better image clarity.

Also launching on January 30, CODE VEIN II continues the story of the Revenants in a post-apocalyptic setting where players uncover hidden truths and face relentless foes. GeForce RTX players can accelerate performance with DLSS Super Resolution, which boosts frame rates by intelligently upscaling lower-resolution frames. Like with Half Sword, the standard NVIDIA app enables an upgrade to the latest transformer-based DLSS 4.5 model for improved fidelity if desired.

Highguard, the free-to-play PvP raid shooter that combines mounted combat with base control mechanics, is already available and now supports DLSS Super Resolution for smoother action on RTX hardware. In Highguard, players form crews of Wardens to loot, upgrade gear, and dominate rival teams in open-world skirmishes. DLSS helps keep the fast-paced gunplay responsive and fluid.

These updates highlight how NVIDIA’s DLSS technologies are continuing to expand across genres, helping both new and recent titles deliver better performance and visual quality on GeForce RTX GPUs.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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