Developer Obsidian Entertainment unexpectedly released a new patch 3.9.5.0 for the original Pillars of Eternity on Steam, GOG, EGS and Xbox PC.
For the most part, the patch introduces changes specifically to the turn-based mode that had been added to the game in April. It fully reimagined combat pacing and flexibility, offering players a whole new way to experience the game.
TBM Turns have been reworked compared to Deadfire: Characters no longer take 1 turn per round. Instead characters take turns as frequently as their Initiative (based on RTwP Recovery) allows. Faster characters (high dexterity, lighter armor, and/or speed improving effects) may end up taking multiple turns each round, while slower characters may act less or even potentially skip an entire round, if encumbered by enough speed penalties.
Additionally, TBM Lethality, Intellect, Initiative, Free Actions, Phrase Progression, Interrupt and other mechanics have been revamped. Check out the official announcement to find out more.
Pillars of Eternity – Patch 3.9.5.0 Contains:
Combat and Mechanics – Global
Attack Speed and Reload Speed bonus provided by the One-Eyed Molina’s Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons.
Combat and Mechanics – Turn-Based Mode Specific
- Increased the minimum initiative of Adragan actions in TBM.
- Seal type spells no longer disappear immediately when placed in or outside of combat.
- Trail of fire dropped by Fire Stag now appears and works correctly in the Turn-Based Mode.
- Cipher’s Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target.
- Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect.
- Spellstamina: Fear Aura enchantment of the Dragon’s Maw Shield no longer causes the Fear Aura effect to trigger multiple times in one turn.
- Encounter by the Sacrificial Pit in the Endless Paths of Od Nua Level 2 can now be progressed properly.
- Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode.
- Xaurips during the encounter with the Adra Dragon, now aggro properly towards the Player’s party.
Visual and Audio
AoE preview of the Twin Stones Druid spell now appears properly in the Turn-Based Mode.
User Interface and Interaction
- Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode.
- Threatening Presence no longer spams the combat log in Turn-Based Mode.
- Various “Active effects” have had their displayed values corrected in Turn-Based Mode.
- Several issues related to interacting with beetle-type enemies and their corpses no longer occur.
- Description of Veteran’s Recovery now mentions the correct amount of Endurance gained per turn.
- It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”.
- Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself.
- Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled.
- Warning now appears when trying to switch between combat modes during an encounter.
- Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode.
- No Movement warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode.