Pillars of Eternity – Turn-Based Mode is Live

Developer Obsidian Entertainment rolled out a new update for cRPG Pillars of Eternity that allows players to use turn-based mode to battle.

“This new feature lets you experience Pillars 1 in a whole new way, with combat fully reimagined around turn-based pacing and flexibility. If you enjoyed experimenting with the system in Pillars of Eternity II: Deadfire, we hope you’ll find this version both familiar and improved so please let us know what you think.”

TBM Turns have been reworked compared to Deadfire: Characters no longer take 1 turn per round. Instead characters take turns as frequently as their Initiative (based on RTwP Recovery) allows. Faster characters (high dexterity, lighter armor, and/or speed improving effects) may end up taking multiple turns each round, while slower characters may act less or even potentially skip an entire round, if encumbered by enough speed penalties.

Additionally, TBM Lethality, Intellect, Initiative, Free Actions, Phrase Progression, Interrupt and other mechanics have been revamped. Check out the official announcement to find out more.

Pillars of Eternity – the Newest Update Includes: 

Major Features

  • Turn-Based Mode (TBM) has been added to Pillars of Eternity! Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits.

    Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu, keybinding, or HUD toggle button.

General

  • Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons.

Combat and Mechanics – General

  • Using quick items or disarming traps while spiritshifted will no longer cause the turn to become unresponsive.
  • Overlapping Unconscious and Prone effects no longer allow a character to move freely.
  • Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it.
  • Fixed an issue that would cause the bonus from the Holy Power spell to sometimes stack and not be removed.
  • Stacked Stun/Paralyze/Petrify etc… effects should no longer cause characters to be disabled for longer than intended.
  • The Helwax mold should now once again be usable.

Visual and Audio

  • Cipher focus HUD FX are once again visible.
  • Fixed characters sometimes being stuck in a running animation during cutscenes.
  • The title screen background should no longer appear with a delay.

User Interface and Interaction

  • Added a keybinding and HUD button to toggle TBM freely while outside of combat.
  • Spacebar and Enter keys are now the default bindings to end turn while in a TBM combat.
  • Added keybindings for Delay turn, End turn, and the Combat Speed slider.
  • Smart camera is now present in TBM and may be optionally disabled in game options.
  • Accuracy tooltips can once again be viewed in the inventory screen.
  • Burial Isle cutscenes no longer prevent future actions from being cancelled or similar strange behaviors.
  • Fixed an issue where the combat log would display erratically on certain resolutions.
  • Fixed Player-controlled characters sometimes being unable to attack if any Class Behavior is active.
  • Fixed an issue that allowed summoned Concelhaut to be looted after death.
  • Fixed cursor changing to the default one while hovering over party members outside of combat.
  • Fast mode now can now be enabled without toggling off slow mode first.

Localization

  • Resolved translation errors with Wizard’s Wall of Draining spell on Polish language.
  • Korean localization should now be available and updated in all versions of the game.
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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