Tides of Annihilation – Check Out Behind the Scenes Video

The Eclipse Glow Games team has announced Tides of Annihilation first global hands-on event coming this summer. Producer Kun Fu confirmed that players will get a first opportunity to experience the game’s combat. The developers will share schedules, locations, and platform requirements later via official social media channels.

Along with this announcement the studio presented a technical showcase video detailing collaborations with Unreal Engine and NVIDIA engineers.

Technical Collaboration

  • Unreal Engine Integration: Technical teams conducted systematic analysis of CPU and GPU bottlenecks.They’ve managed to refine the animation and gameplay logic pipeline reducing computational overhead.
  • Nanite-Based Innovation: A proprietary Nanite-based setup for “Giant Knight” encounters uses automated collision and shadow optimization. This approach preserves high-mode texture fidelity during high-speed movement without compromising runtime performance.
  • NVIDIA Path Tracing and Driver Optimization: NVIDIA is providing deep performance analysis and driver-level optimization for DLSS and path tracing support. The team aims to ensure smooth performance across a range of hardware configurations.

“We want to push the visual ceiling to the absolute limit of current technology for our game, and are equally committed to rigorous optimization. We want to ensure that every player, regardless of their setup, experiences a smooth and immersive journey in our re-envisioned modern Arthurian action-adventure.” — Kun Fu, Producer

A single-player action-adventure Tides of Annihilation prepares to launch on PC (Steam, Epic Game Store), Xbox Series X|S, and PlayStation 5.

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