Titan Quest II Summons Update is Live

The developers from Grimlore Games and publisher THQ Nordic have released a major update for the ARPG Titan Quest II. The update brings many changes to balance and adds new content to the game. The most noticeable new feature is a new addition to Masteries – Summons. The developers call it a first step towards a full Summoner builds. The players can choose between both passive and active play stile, depending on the path they chose.

From the creators of SpellForce 3 comes a handcrafted action RPG for a new generation of mythical heroes. Return to the classic mythology-inspired setting of Titan Quest and go toe-to-toe with legendary monsters as you journey across a fantastical reimagining of Ancient Greece.

Nemesis, Goddess of Retribution, is corrupting the Threads of Fate and condemning all those who oppose her to Eternal Punishment – including you. Take up your weapon, fight alongside gods, and face some of the most powerful forces in Greek mythology in order to stop Nemesis, free those she’s punished, and weave your own epic tale.

Titan Quest II – Summon Update Overview

Summons

  • New active abilities: Core Dweller (Earth), Wisps (Storm), Automaton (Forge), Shadow Clone (Rogue), War Banner (Warfare)
  • New and reworked passive abilities focused on summon scaling
  • Supports both passive “summons do the work” and active “empower summons” play styles
  • Full summoner play style to be concluded with Spirit Mastery later this year

Items

  • New powerful affixes that increase skill power (passive tiers, active capacity)
  • New off-hand weapon type: Talismans (energy bonuses)
  • 13 new Epics, 13 Relics, 3 Charms added
  • Almost all existing Epics reworked and buffed
  • New potion affixes, energy-related affixes
  • Staves reworked (implicit bonuses improved)
  • All affixes now use correct Affix Tiers
  • All Epic items and item Implicits re-rolled (buffs applied retroactively)

New Features

  • Sustained Skill Rework: New dedicated window; skills stay active after death/relog; 2 skill slots removed
  • Death Echoes: Recover lost experience after death by defeating all enemies in the area
  • Map Markers & Pings: Add markers and temporary pings for multiplayer coordination

Mastery Balance

  • Elemental Infusions: Stack up to 3 same-type stacks
  • Critical Strike chances rebalanced (flat bonuses, less multiplicative)
  • Doom: More access via Trick Shot, Bladespin, Scattershot modifiers
  • Rage and Lightning Strikes rebalanced
  • Summon scaling unified with player scaling
  • Individual mastery adjustments across Earth, Forge, Rogue, Storm, Warfare

Creatures and Bosses

  • Increased creature health (especially higher levels)
  • Giant Eagle, Scorpion Mother, Skylla’s Maws buffed
  • Improved AI behaviors

For more details check out official Patch Notes.

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