V Rising 1.1 Received Hotfix #5

V Rising 1.1 Received Hotfix #5

V Rising V1.1: Invaders of Oakveil got another hotfix #5. The developers from Stunlock Studios are hard at work vanquishing bugs and ironing out balance, and this patch addresses players’ most urgent needs. Additionally, the team continues to optimize the game so it can run more smoothly.

For centuries, Oakveil stood as a beautiful wooded sanctuary, its verdant wild paths untouched by the chaos of civilization. Now, a corruption flows through the veins of its beating natural heart, a poison threatening to spread across all of Vardoran. Explore the Woodlands, learn the secret techniques of the Venom Blades, and face the Serpent Queen herself in a showdown of nocturnal apex predator and arcane prowess.

V Rising – Version 1.1 Received Hotfix #5 Which Includes:

  • Fixed an issue where Vampire mounts could no longer be mounted. Please note that if your horse is currently bugged in this way, for the fix to take effect, you will have to resummon your horse. After it has been resummoned, it should not break again.
  • Fixed an issue where prisoners summoned to your base through a “Dusk Caller” over a long distance could get stuck in transit, and may never arrive, also causing players to be trapped in a “dominated subject” state. If you are still stuck in this state, you will have to use the “Release Target” ability to escape it. Unfortunately, this will kill the prisoner, but rest assured, there are still plenty of creatures to bend to your eternal will.
  • Fixed some skinning issues on several armor sets.
  • Fixed an issue where the names of some of the Gloomrot music box tracks were mixed up.
  • Fix for Wisteria Wall Growths that could sometimes clip through upper flooring.
  • Fixed an issue where blood pool blood infusions could not be shown on gamepad.
  • Fixed an issue where sometimes blood mixer blood quality would show incorrect values.
  • Fixed a typo in the “Stone Dust” tooltip where it referenced the “Smelter” instead of the “Furnace”.
  • Claw Skewering leap ability has been tweaked to make it hit more reliably if the server is lagging.
  • Added placement restriction where stairs cannot be placed on top of gravel pathing. This could create a situation where the stairs became unable to be deleted, due to its connection to the gravel pathing.
  • Fixed an issue where disconnected players could sometimes die from the sun within their castles.
  • Various optimizations were also added!
Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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