Virtuix Releases Omni One For Quest, Bringing Made For Meta Certification To The VR Treadmill Market

Virtuix has officially launched the Omni One for Quest, a new version of its 360-degree VR treadmill that works natively with Meta Quest 2 and Quest 3 headsets. The launch makes the Omni One the first full-body VR treadmill to carry Made for Meta certification, and it also marks the first time Quest owners can use the system with the headsets they already own rather than buying into a proprietary display.

Previously, the Omni One shipped either as a Core unit for PC VR use or as a Complete bundle paired with a Pico 4 Enterprise Ultra headset. The new Quest-compatible version changes that equation entirely. Anyone already sitting on a Quest 2 or Quest 3 can now add the treadmill to their existing setup, which removes what was probably the single biggest friction point for potential buyers.

The setup process is about as straightforward as it gets for a piece of hardware this ambitious. Users assemble the treadmill, install the Omni app, and pair their Quest headset. From there, the system supports walking, running, crouching, strafing, and jumping in full 360-degree environments across compatible Meta Quest games and fitness applications. Virtuix says the platform is compatible with titles including Pavlov, Breachers, Population: One, and Star Trek: Infinite, with more compatible games planned down the line.

To mark the launch, Virtuix is bundling four optimized games with early orders, covering Teenage Mutant Ninja Turtles: Mutants Unleashed, Men in Black: Mopsy, Exokit, and Zero Caliber 2. The Omni One for Quest is also listed in the Meta Store as part of the Made for Meta program, giving it visibility with the largest active XR user base in the world.

The Omni One for Quest is available now through the official Virtuix site and authorized distribution partners. US pricing sits at $2,595.00, consistent with the previous Core model pricing. If you have been waiting for the Omni One to work with a headset you actually own, that wait is over.

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Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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