Warhammer 40,000: Rogue Trader Got a New Patch 1.2.1.17

Warhammer 40,000 Rogue Trader Got a New Patch 1.2.1.17

The Omnissiah blesses all Lord Captains with a new patch 1.2.1.17 for Warhammer 40,000: Rogue Trader. Both the base game and the first major DLC Void Shadows have received updates and fixes. Check out this thread to keep up to date with the info on all known issues and upcoming changes.

Warhammer 40,000: Rogue Trader – Patch 1.2.1.17 Includes:

System and stability
  • Improved performance for the console platforms;
  • [Xbox] On a 1+ hour play session, some users encountered various progress-blocking bugs: inability to save the game, hanging loading screens, and critical errors, referencing the fog of war. All these problems were fixed;
Mechanics
  • Steel of the Forge talent now correctly protects from the Prone buff;
  • The Crossfire ability didn’t work correctly for the hostile Genestealers — fixed;
  • Praying in Voidship Shrine will now grant buffs to the characters;
  • The Bladedancer used to end the Acrobatic Artistry ability in the next tile from the original one if their first movement during the turn was the Death Waltz jump — fixed;
  • The Battle Trance ability now correctly removes Stunned effects;
  • Enemy’s extra turn could interrupt the Bladedancer’s Death Waltz Heroic Act — fixed;
  • Webber’s Immobilised effect is now correctly taken into account when interacting with abilities and items;
  • Fixed the bug with the Bladedancer allowing jumping over full covers. Now the jump requires the character to see the place where they jump;
  • The Bladedancer is no longer able to jump on covers using the Death Waltz Heroic Act in the fight with Aurora in Star Port;
Items
  • Pair Holster now works as intended, and provides one attack with a pistol that costs 0 AP;
  • Ritual Knife no longer enables crits for abilities that use a weapon in the other hand;
  • Unquenchable Fury’s description has been corrected to match its actual behaviour;
  • Heavy Emergency Cutter now correctly triggers only once per melee burst attack (not per each hit);
  • Smiter now correctly ignores armour and deflection;
  • Missionary Oath now correctly becomes unavailable when using targeted abilities;
  • Metal Claw Gloves now modify armour directly, instead of increasing armour penetration of attackers;
  • Fixed the incorrect name of the Death Cult armour;

For the full list of changes, check out the official Steam page. Beware of spoilers!

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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